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coda_

255 karma · joined January 4, 2012

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coda_··on JQuery knobs
Reminds me of this: http://www.schillmania.com/projects/soundmanager2/demo/360-p...

... which has been around for a few years.

coda_··on Pandas 0.7.0 released: Python data analysis library
Wes, was just on your blog and see you are also into data visualization. Wondering if you have any recommendations for web based charting tools? I've used flot (jquery plugin), but looking for alternatives. Thanks!
coda_··on Microsoft launches an HTML5 version of Cut the Rope
Ya, wont work on touch interfaces... all the js calls are bound to mousedown, mouseup and mousemove, would be pretty simple to bind to touchstart, touchend and touchmove as well... that might be all it would take.
coda_··on Microsoft launches an HTML5 version of Cut the Rope
Ya, I don't they are handling the touch events unfortunately.
coda_··on Microsoft launches an HTML5 version of Cut the Rope
Try this:

http://www.cuttherope.ie/?html5audio=true

(see my other longer comment for why)

coda_··on Microsoft launches an HTML5 version of Cut the Rope
it's cause they are using flash for audio if not IE9 or greater (as in IE10). you can force html5 audio instead of flash audio using this link:

http://www.cuttherope.ie/?html5audio=true

Let me know if that works.

coda_··on Microsoft launches an HTML5 version of Cut the Rope
EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info)

Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game.

Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both just site at 00%).

Was curious what they were using for playing audio so I had a look at the code. They are using SoundManager2 (http://schillmania.com/projects/soundmanager2/) which will play audio using either html5 or flash (it's great, have used it on a few projects in the past)... I believe it dynamically detects what's available. Looking at the code though, I see they (MS/Zepto Lab) are only using html5 audio on IE9 or greater, and flash for everything else... if you want to force html5 audio, use this link:

http://www.cuttherope.ie/?html5audio=true

This might fix issues people are having for browsers that don't support (or block) flash. Haven't tried in an iOS browser, but that link might increases your chances of it working there :)

Using that link I was able to get it to load in browser on Android and started the game, but couldn't cut the rope, likely cause it's not built to handle touch events. Too bad.

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