1,176 karma · joined April 22, 2010
https://www.youtube.com/watch?v=ww1CqDfIGfs
And by the same artist in a similar vein:
What can help with this is a concept called the "1, 4, 5" rule (it's actually called the I, IV, V rule but let's keep it simple). Basically, you start in a key, say the key of A, assign that to 1. The 4th and 5th chords from that starting chord always sound good with the 1st. So for the key of A, the 4th and 5th are D and E. Notes start over after G, so if 4 and 5 go past, like with G, you start over at A. In the key of G, the 4th and 5th are C and D respectively, for example. This is at the heart of blues music. For me, the easiest three-chord progression for my fingers to learn was G, C, and D.
There are a lot of little "rules" like that in music theory and it can be fun to learn them and experiment. If you find that you are really getting into it, I recommend dropping $300 or so on a decent acoustic guitar. There is something to be said about an instrument you can just pick up and play and not have to worry about wires and interfaces.
What SLAM algorithm is that? Anyone know?
However, if you join a large alliance/coalition, fleets can easily get to 100+ player counts, and a single discord voice chat room becomes unusable. It is extremely important that you follow the fleet commander's instructions during a fleet. That is where Mumble shines with the fleet commander residing in a top level voice channel, with other members in lower-level voice channels that he cannot hear. It also allows for lower-level members to join voice channels designated as "quiet", so you don't have to listen to the chatter of 100 drunk Eve players during a Friday night fleet.
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Also, map searching is no where near as good as Google Maps.