374 karma · joined October 21, 2014
To me at least, given the (probably) positive affects iterative dev has (overall) had on software development, my personal feeling is it'd be useful for most other types of engineering. But (as someone else also pointed out) iterative is much more expensive in hardware fields, given the high cost of materials, and you need to have a lot more funds to build hardware this way.
One question for you since your worked at SpaceX. Starship v4 is supposed to be able to bring 200 metric tons to LEO vs 35 metric tons for v2. Do you have any guesses on the finally amount that New Glenn will be able to bring up when it reaches its version/block 4?
And to come back to you point, yeah, I do see, you need the funds first to be able to support such a cash hungry way of development - which, on a tangent, kind of disappointed me (and a few others online) when Stoke Space decide to build their own 1st stage instead of just focusing on their unique 2nd stage. Like many in the past have mentioned, it seems like they'd be getting to space a lot quicker if they had just designed their 2nd stage to fit on a Falcon 9.
... although, just to play a little devil's advocate, Bezos doesn't get enough credit for jump starting private spaceflight companies. Blue Origin was started 2 years before SpaceX. Am sure Blue Origin racked up a ton of patents.
Still, am wondering though if SpaceX's highly iterative approach is a better way, because with Blue Origin's more standard approach of getting everything right the first time, you may need to over engineer everything, which seems like it may take longer.
On the flipside, SpaceX's approach might tax the engineers, because they have to deal with launching so often, and maybe if they had done less launches, they might have actually gotten falcon and starship out quicker...
...But, then again maybe at Spacex, the "launch" engineers are really the ones that have to deal with getting the rockets ready for launch, while the core design engineers can focus on building the latest version. And all the launches are used to test out different ideas and gather real life data). Hmm, for my part, am leaning towards the spacex way of doing things.
(maybe SpaceX and Blue Origin engineers could share their thoughts if they're reading this??)
And only "somewhat," because new glenn seemed to take forever compared to starship. It does go to show, maybe the highly iterative approach that spacex takes really is faster (or, it could just be spacex has more highly skilled engineers, but I for one can't tell what the reasons are).
But you know, if there is a method that you know that can teach the masses these skills, then am all for it (maybe barrage them with youtube commercials teaching basic tech skills?:)
In my humble opinion, in the design of a UI or any type of system, kind of have to go where the users take you to some degree. And Android, being an OS for consumer devices, should be geared toward the masses and the mistakes they'll make.
IMHO, people are thinking about how well thought-out and usable the products and software tends to be - Yeah, Apple makes it so anyone can use it - But their software has always been buggy.
He got 80 million streams of his music in 2023, which paid out $386k to his rights holders according to a Spotify payout calculator. Not great, but not bad. https://musically.com/2023/12/01/weird-al-yankovics-spotify-...