1,492 karma · joined August 25, 2014
mailto:dan@rosensha.in
I get it. it's a business, and it really is open source (thanks for the permissive license), but it often feels more like an after-thought/marketing play, which is completely fine if you're upfront. or maybe I'm just spoiled.
If you're going to charge this amount you probably want to target product/design teams in mid to large enterprises, then charge by seat (with limited trial for up-sell).
It's too big of a risk at the moment, which is why these quotes from him keep coming - I think he's trying to create the demand side because it's not big enough yet, but if it becomes "the norm" they can capitalize on it.
I do think they missed an opportunity during covid to move it towards "the norm" by testing a subsidized "airbnb for work" but who knows.
1. users demanding (whether unknowingly or not) better ui, quick updates
2. developers demanding “make it for me” tools
3. Companies “demanding” engineers to stand out
I "got used to it", but I still stumble on the "this isn't working the way I want" rabbit holes, which depending on the issue can be far easier to solve on linux for the someone savvy. Best example is frickin trackball drag scroll which is near impossible to achieve smoothly on a mac.
Obviously sometimes there were really tough issues on linux (mostly hardware compatibility), which was frustrating, but overall I miss it and often think to myself "things used to be faster/smoother with linux".
Also, gaming on Linux is in a much better state.
Why did you insist on the first salesperson?
A proper reveal would have generated massive hype, now it's mixed with "hack".
But as the ol' saying goes: never let a good crisis go to waste. Although I think they're in a tough spot since it's probably too early in the development stage to put a spin or reveal anything.
As a founder of a competitive gaming startup, I can tell you that every single game publisher lives and dies on the casual players.
Most of these players have never seen a single pro match in their life, so the notion that popular games were built for PPV is misguided.
What these publishers realized is that giving people a rank makes them more dedicated to playing more and beating others, as well as a sense of progress. sprinkle some repetitiveness, awards, vanity stuff and the hook is even stronger.
It’s probably some intrinsic human behavior (monkey brain stuff), but it works well for their bottom line.
Do I miss the good ol’ Warcraft 3 dota days? Hell yeah. But I remember one times I set up a “community” match against several of my countrymen. My friends and I were demolished. It was obvious they knew something we didn’t.
We only discovered it when we moved to HoN - the meta.
The real fun was always custom maps - we kept playing those into our 30s.
But I do agree that wacky is fun. There’s still competitive mini games in Dota 2 that are super fun and wacky. Missed opportunity if you ask me.