Because it's not expected to be developed in the open ever and will therefore never be useful for production apps?
147 karma · joined October 12, 2012
EDIT: Okay, I tried some of the examples and am excited! The recognition part is excellent, I can throw things up in the air and catch them again, all very natural. What's missing though are good physics. Objects glitch around my hands, wiggle mid air, get stretched even when they should be solid. But I guess that's Unity's problem, not LeapMotion's.
Opposed to killing anyone without a trial?
Is this a common naming strategy or Google specific?