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dylanrw

244 karma · joined October 26, 2009

https://bvr.group

d13b2ac1c6b22c9a1557ee5a5dd4f41855f65133

[ my public key: https://keybase.io/dylanrw; my proof: https://keybase.io/dylanrw/sigs/9fMa1YObusdIWpreYdkTZCCQol0PLbudqaCX_7pzALU ]

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dylanrw··on The Jet With a 17-Ton Telescope That NASA Uses as a Flying Observatory
During one of my many Lyft rides I learned the driver was also one of several managers on this project. We had an interesting chat about it, and it left me wishing that the people involved in this sort of work were paid substantially more.
dylanrw··on Ask HN: Freelancer? Seeking freelancer? (July 2014)
SEEKING WORK - Remote - Long or Short Term Consultation

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:

- Product management - research, definition, development, strategy.

- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.

- iOS design/dev

info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw

dylanrw··on Elon Musk, Stephen Hawking and fearing the machine
Intelligence is appropriate as it really just means the ability to acquire knowledge and apply it. Theres no implied meaning re: effectiveness or quality.

I think you've nailed it with the second part of your comment.

dylanrw··on U.S. Postal Service Logging All Mail for Law Enforcement (2013)
The EU's right to be forgotten laws are sounding very attractive...
dylanrw··on Ask HN: Freelancer? Seeking freelancer? (June 2014)
SEEKING WORK - Remote - Long or Short Term Consultation

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:

- Product management - strategy, best practices, team building, implementation.

- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.

- iOS design/dev

info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw

dylanrw··on Justin.tv ending archiving, deleting all archived videos after June 14
I like how they phrase this like it's a considerate product decision, while it's essentially them not wanting to shoulder the expense of storage. Without knowing more about their product internals an immediately obvious and important feature getting the axe from this is highlights. Example: I will stream and then go back the next day and cut the video down and take the snippets and post them to youtube. These highlights then lead to interest in the channel which leads to more viewers. Now I need to archive all my stuff locally, and upload it over my mediocre connection. If they limited the archival time window to 4 hours after the end of the broadcast they would have their drastic reduction in infrastructure cost while not totally removing a valid and arguably important feature.
dylanrw··on Ask HN: Freelancer? Seeking freelancer? (May 2014)
SEEKING WORK - Remote - Long or Short Term Consultation

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:

- Product management - strategy, best practices, team building, implementation.

- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.

- iOS design/dev

info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw

dylanrw··on Ask HN: Freelancer? Seeking freelancer? (April 2014)
SEEKING WORK - Remote - Long or Short Term Consultation

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:

- Product management - strategy, best practices, team building, implementation.

- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.

- iOS design/dev

info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw

dylanrw··on Introducing Michael Abrash, Oculus Chief Scientist
Initially I was a bit perplexed/dismayed when Facebook purchased Oculus. The news that JC and MA are both now in the same company again? /me shuffles over to buy some FB...
dylanrw··on Facebook acquires Oculus VR
If you've used oculus you learned that it's probably the most anti-social thing (at least to those in the room with you). So the "Social company acquires Anti-social product" dichotomy is humorous to me right now (yeah I know it's short sighted, it's just what popped into my head)...
dylanrw··on Game Programming Patterns – Bytecode
I've been keeping track of this book as it's developing and I must say, it's an excellent, well thought out, high level primer.
dylanrw··on Julie Ann Horvath Describes Sexism and Intimidation Behind Her GitHub Exit
Based on this article I see a few things, and some alarming ones that make me question the source. Also, hopefully to prevent me from sounding like too much of an ass, I'll use the following as the definition of sexism: "Sexism or gender discrimination is prejudice or discrimination based on a person's sex or gender."

- The wife situation: Awkward/horrible. Either the wife is crazy with jealousy issues or we're missing a portion of the story. Presuming this is the entirety of the facts, I think it's plain that the woman isn't going around approaching male colleagues of the founder and harassing them. So I guess she's acting this way due to the JAH's sex, but it just sounds like a boundary issue to me rather than rote sexism. I'm surprised policy doesn't exist to prevent this sort of thing inside GH.

- Rebuffed advances being handled poorly. I'm surprised that she's surprised by this, she's dating a coworker, she's introduced the concept of coworkers being viable dating options. Yes I'm sure she was approached because she's female, heterosexual males will do this. Male or female. Of course the person was disrespectful for approaching even if she was in a relationship, people will be clueless/rude, whether they work with you or not. The passive aggressive reverts, and the lack of power to abate them sounds like a lack of leverage on her part, and while she may chalk the entire thing up to her lack of pull due to being female, I see this as a symptom of the cabal syndrome you often see in self managed companies.

- I think it's obvious that she's sensitive to sexist issues, even on the side of seeing it in places where it may not exist. There are even a few cases where she could even be exhibiting the behavior herself ie: Not talking to the hula-hoopers themselves (why are not capable of defending themselves?), claiming the men present were gawking (but not mentioning any other spectators), "always looking to meet women I can look up to." (I'd be seen as an ass by many if I looked for "men to look up to"), "confused and insulted to think that a woman who was not employed by my company was pulling the strings" what does the fact that she's a woman have to do with it? (This is a stretch I know but every time someone is mentioned their sex is brought up, why?)

- The real major theme I see is, "I was treated poorly." Yes this happens, just not always to a highly public, touchy social subject-matter expert in this field, who then releases the story to the press (vendetta much?).

It's a shame that theres dirt in the garden of Github, shockingly it's a real company run by real people. I'd carry on with making great software; always try and make sure I'm not putting up barriers (intentional or otherwise) to the entry of the just as capable minorities in this field; always strive to see the difference between true injustice and someone's poor decisions, their sensitivities, and a really messed up corporate experience.

dylanrw··on Dark spot under cockpit of A-10s
Its engines are most definitely distinctive, that fan sound is some sweet music.
dylanrw··on Dark spot under cockpit of A-10s
Except the a10 pilots, there is a love affair there...
dylanrw··on Dark spot under cockpit of A-10s
Maybe not soviet, but it sure racked up an insane count & ratio on Iraqi columns:

Destroying: - more than 1,000 tanks - 1,200 artillery pieces - 2,000 other military vehicles Confirmed kills include: - 967 tanks - 926 artillery pieces - 1,306 trucks - 501 armored personnel carriers - 28 command posts - Successfully hunted and destroyed SCUD missiles - Suppressed enemy air defenses - Attacked early warning radars

Those numbers to 5 losses in Desert Storm alone...

dylanrw··on Dark spot under cockpit of A-10s
You are forgetting the Bell P-39 Aircobra and P-63 King Cobra, both airframes designed around their cannon.
dylanrw··on Dark spot under cockpit of A-10s
And make sure everyone was clear of the 'exhaust' for a few miles.
dylanrw··on Ask HN: Freelancer? Seeking freelancer? (March 2014)
SEEKING WORK - SF Bay Area / Remote - Long or Short Term Consultation

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:

- Product management - strategy, best practices, team building, implementation.

- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.

- iOS design/dev

info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw

dylanrw··on Redesigning the United flight search interface in Photoshop
I realize the main purpose is to teach someone how to use photoshop. Guess what else it's doing? Teaching them that designing without spec is a part of the job. ;)
dylanrw··on Redesigning the United flight search interface in Photoshop
lol hello! Let me 'redesign' your site without a brief, knowledge of the business, or any idea about the demographics/market/technology involved. I'm a designer with photoshop woohooo! /end snarky attitude

All that aside, a photoshop comp 'redesign' (re-skin may be more accurate) without a brief or objectives besides 'make it easier to use/prettier' is not design. At best it's speculation, at a glance it's just a different layout, at worst it's a grab for traffic to your blog so you can sell more of books.

A design is a solution to a problem, if you don't start with a well defined problem you're not designing...

dylanrw··on Ask HN: Freelancer? Seeking freelancer? (February 2014)
SEEKING WORK - SF Bay Area / Remote - Long or Short Term Consultation

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:

  * Product management - strategy, best practices, team building, implementation.

  * Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

  * Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.

info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw
dylanrw··on Words are Hard
Enrollee.
dylanrw··on Ask HN: Freelancer? Seeking freelancer? (January 2014)
SEEKING WORK - SF Bay Area / Remote - Long or Short Term Consultation

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:

  * Product management - strategy, best practices, team building, implementation.

  * Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

  * Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw
dylanrw··on I worked on the US drone program. The public should know what really goes on
In a community where skepticism is valued there will exist the lazy quota who will look at popular opinion, assume the antithesis must be true and in turn, begin looking for supporting 'facts'. Don't be so surprised. :P
dylanrw··on Ask HN: Developers to Designers
The first step (which many don't realize oddly enough) is that design is merely thoughtful solution to a problem. You're already a designer if you're a competent engineer.

The next step is identifying the tools you wish to solve problems with (of which there are several when people think ‘Designer’):

- Graphic/Visual Design: Key concepts to learn are the Layout Principles, Art Principles (Shape/Color/Contrast/Proportion), The Gestalt Principles (Continuation, Proximity, Similarity), Color theory. All of these aid a viewer/customer/user in navigation or action. DO NOT CONFUSE WITH GRAPHIC ART.

- Interaction Design: Key concepts are Goal-oriented design, personas, basic cognition etc. All of this can help you design a better transaction between a user and your project, or make a more learnable system through action. This is a pretty broad field with deep reaching repercussions if used effectively.

- User Experience Design: Very much related to the prior subjects and relies on them heavily, focuses more on the final results of the transaction and less on it’s construction/execution. Ultimately should satisfy the question, “Was the experience positive, and will they return?”

Another very important thing to realize is that each of these areas have principles, systems, tools, and patterns much like the things an engineer may already know. This is not a discipline of fluff and touchy-feely ‘creativity’ where answers are plucked from the ether or some magic hat. I feel that making that clear when I’m teaching someone new to the discipline makes the entire thing less daunting since it’s a rational process and not a talent based pursuit…

I hope this helps!

dylanrw··on Startup Design Framework
They're everywhere. Pay attention to the products/projects you admire. Look for Dribbbler's that also discuss goals instead of just aesthetics, and also try and find the design posts/comments that are made on HN. They exist but I feel the good ones are an elusive bunch that are often considered/confused with engineers (and maybe that's because good thinking is just good thinking and isn't confined to one profession, but I digress...)
dylanrw··on Startup Design Framework
I can hear the meeting now, "Let's say it's for startups and then, startups will buy it!", "Yah perfect!".
dylanrw··on Dark Matter Developers != Bad Developers
This same monicker can be applied to designers.
dylanrw··on Ask HN: Freelancer? Seeking freelancer? (November 2013)
SEEKING WORK - SF Bay Area / Remote - Long or Short Term Projects

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:

  * Product management - strategy, best practices, team building, implementation.

  * Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

  * Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw
dylanrw··on Ask HN: Freelancer? Seeking freelancer? (October 2013)
SEEKING WORK - SF Bay Area / Remote - Long or Short Term Projects

I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products for iOS & Android to Large Web Platforms.

I typically consult on or perform the following:

  * Product management - strategy, best practices, team building, implementation.

  * Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.

  * Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
info@bvrgroup.us

http://bvrgroup.us

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