244 karma · joined October 26, 2009
d13b2ac1c6b22c9a1557ee5a5dd4f41855f65133
[ my public key: https://keybase.io/dylanrw; my proof: https://keybase.io/dylanrw/sigs/9fMa1YObusdIWpreYdkTZCCQol0PLbudqaCX_7pzALU ]
I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:
- Product management - research, definition, development, strategy.
- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
- iOS design/dev
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw
I think you've nailed it with the second part of your comment.
I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:
- Product management - strategy, best practices, team building, implementation.
- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
- iOS design/dev
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw
I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:
- Product management - strategy, best practices, team building, implementation.
- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
- iOS design/dev
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw
I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:
- Product management - strategy, best practices, team building, implementation.
- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
- iOS design/dev
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw
- The wife situation: Awkward/horrible. Either the wife is crazy with jealousy issues or we're missing a portion of the story. Presuming this is the entirety of the facts, I think it's plain that the woman isn't going around approaching male colleagues of the founder and harassing them. So I guess she's acting this way due to the JAH's sex, but it just sounds like a boundary issue to me rather than rote sexism. I'm surprised policy doesn't exist to prevent this sort of thing inside GH.
- Rebuffed advances being handled poorly. I'm surprised that she's surprised by this, she's dating a coworker, she's introduced the concept of coworkers being viable dating options. Yes I'm sure she was approached because she's female, heterosexual males will do this. Male or female. Of course the person was disrespectful for approaching even if she was in a relationship, people will be clueless/rude, whether they work with you or not. The passive aggressive reverts, and the lack of power to abate them sounds like a lack of leverage on her part, and while she may chalk the entire thing up to her lack of pull due to being female, I see this as a symptom of the cabal syndrome you often see in self managed companies.
- I think it's obvious that she's sensitive to sexist issues, even on the side of seeing it in places where it may not exist. There are even a few cases where she could even be exhibiting the behavior herself ie: Not talking to the hula-hoopers themselves (why are not capable of defending themselves?), claiming the men present were gawking (but not mentioning any other spectators), "always looking to meet women I can look up to." (I'd be seen as an ass by many if I looked for "men to look up to"), "confused and insulted to think that a woman who was not employed by my company was pulling the strings" what does the fact that she's a woman have to do with it? (This is a stretch I know but every time someone is mentioned their sex is brought up, why?)
- The real major theme I see is, "I was treated poorly." Yes this happens, just not always to a highly public, touchy social subject-matter expert in this field, who then releases the story to the press (vendetta much?).
It's a shame that theres dirt in the garden of Github, shockingly it's a real company run by real people. I'd carry on with making great software; always try and make sure I'm not putting up barriers (intentional or otherwise) to the entry of the just as capable minorities in this field; always strive to see the difference between true injustice and someone's poor decisions, their sensitivities, and a really messed up corporate experience.
Destroying: - more than 1,000 tanks - 1,200 artillery pieces - 2,000 other military vehicles Confirmed kills include: - 967 tanks - 926 artillery pieces - 1,306 trucks - 501 armored personnel carriers - 28 command posts - Successfully hunted and destroyed SCUD missiles - Suppressed enemy air defenses - Attacked early warning radars
Those numbers to 5 losses in Desert Storm alone...
I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:
- Product management - strategy, best practices, team building, implementation.
- Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
- Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
- iOS design/dev
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrw
All that aside, a photoshop comp 'redesign' (re-skin may be more accurate) without a brief or objectives besides 'make it easier to use/prettier' is not design. At best it's speculation, at a glance it's just a different layout, at worst it's a grab for traffic to your blog so you can sell more of books.
A design is a solution to a problem, if you don't start with a well defined problem you're not designing...
I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:
* Product management - strategy, best practices, team building, implementation.
* Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
* Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrwI am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:
* Product management - strategy, best practices, team building, implementation.
* Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
* Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrwThe next step is identifying the tools you wish to solve problems with (of which there are several when people think ‘Designer’):
- Graphic/Visual Design: Key concepts to learn are the Layout Principles, Art Principles (Shape/Color/Contrast/Proportion), The Gestalt Principles (Continuation, Proximity, Similarity), Color theory. All of these aid a viewer/customer/user in navigation or action. DO NOT CONFUSE WITH GRAPHIC ART.
- Interaction Design: Key concepts are Goal-oriented design, personas, basic cognition etc. All of this can help you design a better transaction between a user and your project, or make a more learnable system through action. This is a pretty broad field with deep reaching repercussions if used effectively.
- User Experience Design: Very much related to the prior subjects and relies on them heavily, focuses more on the final results of the transaction and less on it’s construction/execution. Ultimately should satisfy the question, “Was the experience positive, and will they return?”
Another very important thing to realize is that each of these areas have principles, systems, tools, and patterns much like the things an engineer may already know. This is not a discipline of fluff and touchy-feely ‘creativity’ where answers are plucked from the ether or some magic hat. I feel that making that clear when I’m teaching someone new to the discipline makes the entire thing less daunting since it’s a rational process and not a talent based pursuit…
I hope this helps!
I am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products from iOS & Android to Large Web Platforms. I typically consult on or perform the following:
* Product management - strategy, best practices, team building, implementation.
* Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
* Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
info@bvrgroup.us | http://bvrgroup.us | http://dribbble.com/dylanrwI am a Product Designer (Interaction Design/UI/UX). I have experience relevant to products for iOS & Android to Large Web Platforms.
I typically consult on or perform the following:
* Product management - strategy, best practices, team building, implementation.
* Product design - strategy, best practices, team building, process, interaction design, ui design, iconography.
* Front end dev - I tend to build most things I spec at the very least to a minimum in which there is no chance of fidelity loss from prototype to final product. I've also setup processes for growing teams and established best practices for new hires.
info@bvrgroup.us