1.5 made that tracking automatic but just shoved it into a metadata field that just percolated through every directory in a project.
And if someone tried to rename a core path? In the distance, sirens.
1,252 karma · joined September 1, 2012
1.5 made that tracking automatic but just shoved it into a metadata field that just percolated through every directory in a project.
And if someone tried to rename a core path? In the distance, sirens.
Students either leave phones at home, or the school provides pouches/mini lockers for each student.
(And then mute r/teachers because it's depressing as all hell.)
Warning: Verizon math ahead.
Market manipulation and the media largely forgetting about a certain set of files that reference many people in powerful positions.
Ironically that's about all this does. Strips a few types of filler and condenses extra whitespace. Nothing novel at all.
Ultima Online launched in September 1997. The first "offline emulator" launched in October. Emulators became playable by mid 1998. https://www.uox3.org/history/timeline.txt
Throwback!
Pretty sure I still have the source to SphereServer sitting somewhere on my NAS. It was my first exposure -- in early high school -- to coding in a group and operating a Linux server.
The bugs were part of the game culture. The first time that you learned that items in the bottom right corner of your first house -- because they could be stolen through a bug even if your house was locked -- was something everyone jointly went through.
UO also had maybe the closest thing to a true player economy than any game. There was a legitimate path to making money (and having fun) to just mining ore and selling ingots. You would sell your iron bars in an unattended vendor to other players at your own price. Those bars would get bought by a blacksmith player to produce armor that they sold to other players... who would buy it to go adventuring in the dungeons.
RIP, Ralph.