Ideally the game should be easy to learn the basics, but hard to master. The UI hinders this significantly.
279 karma · joined September 21, 2014
Ideally the game should be easy to learn the basics, but hard to master. The UI hinders this significantly.
I would definitely recommend this to rust beginners, and tell them to just use the old book where the new isn't complete.
However, I think its more about providing a strong deterrent for potential new smokers.
>2. Regular backups seem to also only be taken once per 24 hours, though YP has not yet been able to figure out where they are stored. According to JN these don’t appear to be working, producing files only a few bytes in size.
>3. SH: It looks like pg_dump may be failing because PostgreSQL 9.2 binaries are being run instead of 9.6 binaries. This happens because omnibus only uses Pg 9.6 if data/PG_VERSION is set to 9.6, but on workers this file does not exist. As a result it defaults to 9.2, failing silently. No SQL dumps were made as a result. Fog gem may have cleaned out older backups.
>4. Disk snapshots in Azure are enabled for the NFS server, but not for the DB servers. The synchronisation process removes webhooks once it has synchronised data to staging. Unless we can pull these from a regular backup from the past 24 hours they will be lost The replication procedure is super fragile, prone to error, relies on a handful of random shell scripts, and is badly documented
>5. Our backups to S3 apparently don’t work either: the bucket is empty
>So in other words, out of 5 backup/replication techniques deployed none are working reliably or set up in the first place.
Sounds like it was only a matter of time before something like this happened. How could so many systems be not working and no one notice?
> The core team of Syncany is on hiatus for an indefinite amount of time. Feel free to do with the code what the license allows and encourages, but please don't expect any maintenance. The team thanks everyone who has contributed to Syncany in one way or another.
rclone doesn't really have the features i'm looking for.
I have however found Duplicati: http://www.duplicati.com, which looks like it might serve my needs.
SO has no UI means to control version history. In order to limit version history (for example, to hourly versions per day, then 1 per day for a month, then 1 per week indefinitely), I need to run a script to close SO and run SO with some command line arguments. Having this functionality available in the UI would be nice.
The SO UI is slow to use. Over 6 years I have accumulated a lot of files and whenever I goto the manage tab to browse my files, it can take several seconds each time I expand tree nodes. The UI also becomes unresponsive, making browsing files take a while.
Manually deleting files/folders/version history is an absolute pain. Often, when deleting a folder in SO, only some of the contents are deleted, taking multiple attempts to delete. In some cases the contents of the folder disappear, but it shows root locations of drives as contents of the folder. When deleting anything, the UI becomes unresponsive for upwards of 30s, often significantly more for large folders or many version histories. Even selecting multiple files can take several seconds where the UI is unresponsive, the more files you select, the longer it becomes unresponsive. This makes file management take forever.
If I move a file temporarily, SO assumes it has been deleted and moves it to the 'Deleted items' folder. However, when I move the file back, SO create a new version of that file, leaving all version history in the deleted folder. It does not recognise the files are the same. This means that if a file is created and deleted numerous times (compiling pdf, or binary), hundreds of files with the same name are added to the 'Deleted items' folder. SO should be able to recognise the files are linked (perhaps checking the similarity of the files, only rejecting a link if they are more than 75% different) and create version histories instead of new files.
There is also no way to delete items in the 'Deleted items' folder after a period of time (2 years for example). The only way to delete items is to manually do it or clear everything, which I don't want to do as there are version histories that should be linked to currently existing files in the 'Deleted items' folder. I have had to resort to once a year putting a movie on and just manually going through folders for a few hours.
I really like the idea of SpiderOak, but it really is a poor implementation and just an all round pain to use. In the past I havn't minded waiting for new features and fixes, but its been 1.5 years since the new UI and nothing much has changed.
EDIT: And just to prove my point, I just tried to deleted a folder in the 'Deleted items' folder. The first attempt deleted everything within the folder, but a 'c:/' item appeared inside it. So I deleted the folder again. Half the contents of the folder a level above it just disappeared. This has happened before.
I think I give up.
So, to me, it seemed that it was the kind of problem where a neural network would probably work well. I never said it was the correct, optimal, best or only answer. Maybe as the jumping capability and requirements become more complex, a neural network would be better?
It is likely that a specifically designed dynamical control system would work better for a limited series of simple jumping/landing tasks, but it would be interesting to see how well a neural network system would run for much more complex or varied tasks.
Remove the ban? Watch a whole range of job wages plummet, and a whole range of people fall into poverty. People will have to work horrendous hours, or in horrendous conditions just to get enough to survive. This will only increase the income inequality, making it harder for the poor to make a living. The employment numbers may have increased - but at what cost? More civil unrest, more crime, more people in hopeless situations. Whilst you realise its not a good idea, you seem to trivialise it.
I'm sure the author did consider this point. They realised that - we didn't get here simply because we introduced welfare and minimum wage - and that getting rid of them isn't a valid approach to get to full employment. Its something so obvious its not worth discussing.
Honestly, the ball is in their court. Its the ad industries problem to fix, not ours.
I would suggest this causes greater polarisation and less tolerance. This leads to less reasoned discussion to understand perspectives and work out differences. Which leads to more polarisation... etc.
With the economy the way it is (slower growth, wage stagnation etc), employers are unwilling to take the potential risk with low skilled workers (who have no degree) and there are plenty of new workers who just finished their degree which employers will prefer to employ. I suspect there would be enough jobs, if there were enough high skilled workers and a better economy. I think the problem is there is a shortage of high skilled experienced workers and an oversupply of lower skilled workers.
As some anecdotal evidence, when I search for software engineering / developer jobs in my country, I see a lot of high skilled jobs available, requiring moderate to significant levels of experience and/or education. However, there are much fewer junior/graduate/basic developer jobs available.
To become a high skilled worker, you generally have to start in the low skilled jobs, or get a PhD. If its hard to get a lower skilled/entry level job due to low demand, the rate higher skilled worker are produced is restricted. So its a catch 22.
I can understand that the OP is getting tired of job hunting. It makes sense he believes working is not necessary and I actually agree with the OP somewhat. However, I think the only reason he has this stance is because of his difficulty in finding a job.
All it would take is the right political climate and circumstances, combined with ad campaigns and lots of lobbying. Many arguments would be put forth to convince people a minor change is a good thing, that due to the current circumstances, its necessary. Many people would likely agree, despite the risk it opens up the potential for the system to be abused with another minor change in the future. And its voted through by popular demand.
A few years later, the political climate changes and the government isn't perhaps as trustworthy/predictable as it might have once been.
Now of course it could go the other way. However, power creep rarely goes backwards.
What is to stop the government from changing the laws to require everyone only on UBI (no job) to perform some form of community service for a set number of hours per year. What i to stop the government from increasing it further? So whilst you may gain security for the basic living needs, you may trade it for a less freedom.
> Thoughts are multi-dimensional, whereas words have many fewer.
Another way i like to explain that, is that thoughts are concurrent, while words are sequential. I can think of multiple things at the same time, but i can only speak one word at a time.
There's a quote which i'm not sure where its from, but it something to the effect of:
> Words are power. When you can put a word to a concept, you have power over it.
The correct single word can instantly convey multiple concepts more quickly than many other multiple words can. This enables much better compression and easier conversion of multiple concepts faster and more easily, assuming the recipient of the word is familiar with it. Using multiple words requires the recipient to sequentially construct concepts, leading to the greater possibility of confusion.
I previously never cared much about using the correct words all the time, as it required a lot of effort to remember them (at least on my part). However, i'm beginning to think that the advantages of doing so would be worth the effort.
IMHO, a change from the norm should require a greater majority (60% majority) if the vote is not compulsory.
So I really don't see how Valve is too concerned about this. If facebook locks down the rift so that it can only play rift games, more fool them. Many people just wont buy a rift.
Even if the Vive fails in the long run, there will likely be many other HMD's that will work with steamVR. Valve can still make a nice profit from all the VR games sold on steam.
> In return we ask that your device leveraging our technology works with our platform. And mostly that is it. We won't ask that it only works on our platform, we won't stop you from targeting other industries. This gives both you and your users freedom of choice and security that isn't dependant on either party's future decisions.
As long as the HMD supports the steamVR platform requirements, it can play steam/valve games.
This is the point. Is it worth the small gain in time, for the loss of some aspects of meaningful human connection/interaction?