9,424 karma · joined March 25, 2011
iOS developer by night
https://silentshark.app - Tactical map-based WW2 submarine simulator for iOS, Android, Mac, PC, Linux, Web
https://smoothtrack.app - VR-style head tracking app (iOS + Android) for PC sim games. Replaces the need for a $150+ TrackIR system.
https://mindscopeapp.com - Text canvas outliner, thought organizer (macOS, iOS)
http://appstore.com/johngoering - other apps
(And another reason is that it was a simple way to get some stirring music without needing to find a way to write my own.)
I have gone back and forth on whether to describe how to use the tools or instead to explain goals. I get what you're saying and will give this more thought.
(And the fact remains that with this many tools, it's simply really challenging to explain it in a clear and elegant way on a small device.)
Once you "get it" and know how everything works, then I think it can work well...but for something this complex, the issue is definitely going to be onboarding.
Currently it should be blocking unpausing until step 7 or so... and it also should auto-pause once the ship reaches step 8(?). I did both of these things for the reason you're saying, but maybe I need to do it even more "locked down", at least for the Basic Tutorial.
Edit: Also, you can add the page to your Home Screen on most browsers as a PWA app, and it's nearly like a full screen app.
Anyways, this project has been a blast to make especially with all the free and public domain resources that are out there on WW2 stuff.
A few fun examples that helped me:
- an original Torpedo Data Computer manual https://maritime.org/tech/tdc.php
- an original recognition book of Japanese merchant ships https://www.ibiblio.org/hyperwar/NHC/NewPDFs/USN/ONI%20Recog...
- an original report of the Battle of Leyte Gulf including a patrol zone map of US submarines on page 166 https://apps.dtic.mil/sti/tr/pdf/ADA003030.pdf
Free beta version is running well ( https://silentshark.app/alpha ) and I plan on releasing the full WW2 campaign version on Steam, App Store, and Play Store in the next month or two.
It's been an absolute blast getting feedback from Navy geeks on Discord, tweaking things, and my favorite moment was when my stadimeter instrument (finds distance based on angle + mast height in the periscope) worked without any "cheating" on my side simply because math works.
Edit: I'm beginning to wonder if they might be locked out of their own site at this point. How hard could it be to just shut down the asset server until they get it sorted?
I've written an app myself along sort-of similar lines, but it's less a presentation app and more a thought organizer (works on all Apple platforms). https://mindscopeapp.com
I think what proved key for my own "zoomable" UI was cross-linking, search, and speed/snappiness. Make the animations too heavy and it just slows you down. Zumly seems really great in this regard. Well done!
That would be one interesting write-up if you ever find the time to gather all the details!
Edit: pompomsheep (who seems to be shadowbanned btw???) tells me that's top 5% for a first-time player... woohoo!
I would add: "Yet."
Just as I've been completely astonished at the advancements AI has made in writing code, I can detect a trajectory at AI becoming an expert architect as well, likely within a shorter period of time than we'd all expect.
Code is cheap now. "Good" code now means "code that does what it's supposed to and that AI can read and modify easily if it needs to."
What will society end up looking like as a result? How do software companies need to react to this?
So depressing this is the current state of blogging. Can’t wait for this phase to be over.
...and that writes blog posts for you. So tired of this voice.