What criteria does it use to decide which visual design pattern to use?
97 karma · joined March 4, 2011
15+ years working on products at bootstrapped, seed, series & public companies.
What criteria does it use to decide which visual design pattern to use?
LOCATION: Boston, USA (REMOTE OK)
PRODUCT: A marketplace for Squarespace templates - http://www.square-mart.com/
STAGE: Launched a few weeks ago, but no sales yet. Bootstrapped.
EXPERTISE: Deep expertise with Squarespace developer platform (used to work there).
NEED: Help with template design and marketing. Most helpful would be someone who's created templates on other CMS platforms.
SPLIT: Depends on how we split overall responsibilities. I put up a rough breakdown here - http://www.square-mart.com/join-us/
You can get in touch with me at riyaz@rshaikh.me
This is partly true. Design problems have been solved for isolated cases. You still require designers to choose the right combination of solutions that work for particular use cases. And in my experience, all too often those "solutions" start conflicting with each other, resulting in new design problems!
Commoditization is definitely happening in design, but the design problems are not going away anytime soon.
Disclaimer/plug: I work on Squarespace design templates - http://www.square-mart.com
http://timesofindia.indiatimes.com/city/goa/Petrol-cheaper-t...
Putting it another way - whats the advantage of HTML imports over server side imports?
Server side imports may increase the initial payload, but that will still be quicker compared to extra fetch requests for the web component.
@nostrademons is right that http2 will level the playing field for this battle... so definitely keeping an eye out for it!
Or maybe the correct way of using web components would be to create component "rollups" on server side, to reduce the latency effect of the extra requests. Or the browser might start caching common components between page requests.
Maybe the current web component spec is just the first step to get the reusable web started...
Disclaimer: I work with http://www.squarespace.com, a competitor for most of the products above.
Nice to finally know the person behind the still-funny-in-my-head warcraft phrases - "Yes me lord", "Who me", "Uhuhuh"
Anyone who contributes and sticks with the project till the end, has a stake equal to number of hours put in multiplied by number of users/sales that resulted in (divided by everyone's hours of course). Anyone who contributes but doesnt stick till the end i.e. raising capital, doesnt get a stake but gets compensated at twice the market rate for that skill (when we raise capital).
http://www.channelsurfing.net/
Most were video streaming websites.