343 karma · joined June 18, 2017
The only thing it annoys me though is that the indentation detection heuristic needs to be a bit better (i.e. https://github.com/geany/geany/issues/1008).
It somehow ends hiding the address bar and replacing it with the AMP one once I've started to scroll down, and the only solution is to scroll all the way to the top again.
I have the address bar set to never hide, which makes this even more annoting.
Hopefully that's the case.
Also, what makes you prefer macOS UX than Windows or Ubuntu? They surely have their downsides, but I don't think they're THAT bad to the point of not even touching one.
Overriding the default scroll behavior, so as to make the user have to scroll to the very top of the page to display the browser address bar is really annoying though.
Besides that, I often do prefer AMP pages due to them loading faster and wasting less data.
While I agree that it's not obvious, that's a common practice (Hacker News does the same) so you should probably keep that in mind.
Wikipedia[0], MathWords[1] and Brilliant[2] might be some good resources for you.
[0] https://en.wikipedia.org/wiki/Lists_of_mathematics_topics [1] http://www.mathwords.com/ [2] https://brilliant.org/
Are there any plans on letting anyone host their own servers?
A lot of people have been moving to clang, but I'm quite sure GCC is still strong. What do you mean by failed?
A link backing this claim would be nice too, as I couldn't find any (although I just probably didn't search it right).
I think it's a valid criticism, not sure why the downvote rain happened. Too snarky, maybe?
Unless you really mean that they did this for the purpose of saving a few bytes, then I disagree with you.
IMO, if you're selling more than you can provide, you're already doing it wrong...
It's not acceptable to prioritize some content over another when having the appropriate infrastructure would solve the problem.
> invest in bigger infrastructure and pass the cost down to consumers (which is not zero cost as you claim)
People will be paying for the product anyway, I don't see anything wrong with charging the cost of production/maintenance + profits (altough I suspect their profits might way higher than they should, and not being used to improve the ISP's as they should. I do not live in US though), that's what most other sellers around the world do and I really believe it's the most appropriate model.
$30 for a mobile clicker game just seems too much to me. I don't think it holds so much value.
NES games were a lot harder to and took more time to produce (we're talking writing the game in assembly for a lot of them) and had less effective tools at producing content than we have today.
You also had to assembly the cartridge and transport it to the retails. Hardware was not as cheap as today (nor was transport I believe).
Compare that to your 2017 mobile game which can be distributed via internet (very cheap), produced at a high level language, and you can make in less than 2 weeks with less than 4 people.
Those bots would point to video chat services, encouraging the man to masturbate himself while viewing pre-recorded videos of a girl masturbating. Then, the person would be threated to give a ransom or else have the video leaked, with the additional threat that he was masturbating to underage woman sometimes.
Fraudulent porn websites stealing credit cards were also shared by the bots network.
Isn't that what good git commit messages are for though? (Or any other source code versioning tool.)
I'm not saying tests aren't useful, but often times I find reading a file diff history is way more useful to understanding it than its tests.
IMO, tests should be there only to provide some level of feeling safe modifying files, as you can easily know if you messed up something.