And of course first speak with him about what he is interested in.
215 karma · joined November 7, 2013
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And of course first speak with him about what he is interested in.
Internally, employees are driven by ecological reasons, but also by taking care of each other : non violent communication and kindness are very important values we put into action every day, it's been quite transformative to me.
Hope you'll find a job that you'll enjoy!
It's the history and detailed analysis of every nuclear accident, from the discovery of the radium to current days. You'll learn in passing that people used to drink radioactive cola to "improve" their health...
My main take away is that if you don't know exactly what you're doing, nuclear will kill you very very quickly. It's been quite reassuring about the security of existing plants
Maybe you should quit and find a team more able to help you learning? That kind of environment requires safety, both moral and technical. For instance, you should ask those kind of questions to your manager, and get effective help.
In the meantime, it sounds like you could work on two areas.
First, create a documentation on your work infrastructure and processes. If it exists, read it in order to complete / update it. If you don't know it, you will learn it. If it doesn't exist / is incomplete, that will give you more grounds to get the answers you need from everyone else. Also ask why the process /infra was made that way, what do they wanted to accomplish, did they succeed in their opinion, what could be improved on ?
Second, you could improve on your work quality by putting more checks in place:
- write down the "definition of done ": how will the world be when your task is complete? That will allow you to check whether your work is correct. For instance, the definition of done for an account request is access at the qa level. Does my request do that? No, since I asked for a prod level, but maybe it's the same thing? Let's ask for the qa level as requested and go ask the documentation / someone about the difference. - for production changes, if possible try to filter out as much as possible the resources you don't need. If the ui is not enough, write scripts
The main idea there is to have the Swiss model of errors in mind : https://whatsthepont.files.wordpress.com/2013/09/20130926-22... For an error to happen, it must go through all slices controls. Add more slices !
The main point is that the Ukrainians are very motivated while the Russians are not, and to the author, quoting Napoleon, morale makes a 3 to 1 advantage for the former.
There is also a discussion about how the top down command chain used by Russia is not effective against an army where anyone can improvise.
Finally, the article note how cheap antitank weapons have shifted the balance of power on the field: expansive tanks now cannot resist them.
Also, it seems to me that ArchLinux had less very impactfull changes in the past years because it has matured quite a lot. It's only an impression though!
I'm going to write about you may feel in the future, maybe it will help just a bit, just that one time, the hope that there's light at the end of the tunnel.
What helped me after losing my baby daughter was protecting my sleep, as sadness and depression seem to be way stronger when I'm tired. Before being able to do that, I was sinking, and today it's always a risk.
Ten years after, I 'm still amazed I can smile and be happy, and this is such a joyful discovery every time: joy has become extraordinary. I felt like I would never have a real smile on my face.
Finding a few rituals helped a lot: we bought a flower I'm tending to every other day, and there's a small tree above her grave where I go sit and talk to her.
To this day, being angry at the thoughtless sentences people say is somehow helpful, like a reprieve from the sadness. No, my others kids do not "replace" my daughter. No, the fact she was a baby do not mean she was worth less than an older child. No, repeating me to get over it will not magically work, and anyway, why should I be ok with my child death?
A beautiful discovery I made is that this situation will trigger discussions, gestures, moments that will become memorable : that one time where a remote friend said two sentences that got you through the day, that nasty grandma suddenly speaking so nicely for 5mn, that touch of sun on your skin while you were looking on the place she died, the new friends you make through communities of people suffering from the same thing, etc.
Again, I'm sorry for your loss, it's not right, it's common but it's not right. For now, just one step at a the time, going through each day. At some point, hopefully, you'll see a light in the distance.
We've become heavy players with the wife and the kids (7 and 8). Cooperative games are really nice to play with the kids who have a hard time losing (even a single token...); it helped them see things globally instead of only taking into account their own corner of the universe (e.g: I do not take all the money for myself so that the next player we'll be able to buy this very powerful card on her turn).
Stone age [0]: a competitive resource collection/management game with wood elements, it's very pleasing to play with. As with Catan, one uses dices, but there are ways to curb the randomness, making me feel a lot more in control, and not just a helpless passenger.
Harry Potter the Hogward Battle [1]: a cooperative gateway deck building game, my wife and kids cannot stop playing it, even for the 1.5 hours required for the last games. My wife usually hates long games, but the Harry Potter magic is strong with this one.
The Game [2]: a cooperative game where cards need to be triaged in the ascending/descending order, with the twist that you do not know the cards held by the others players. It's very relaxing at the end of the day, a last "team building" experience just before sleeping.
Keyforge [3]: a two player competitive card game with computer generated unique decks. It's a lot of fun since card effects vary a lot and you have to combine the cards. I also really love the fact that it's a racing game (you have to be the first to forge 3 keys), so it's more about slowing your opponent down rather than simply crushing him/her. If you're interested in that game, you may have choice paralysis since they release new mechanics every year. I suggest trying with the first edition (Call of the Archons), it's the simpler and more rewarding one. If you're hooked, you'll have a lot to discover !
[0] https://boardgamegeek.com/boardgame/34635/stone-age
[1] https://boardgamegeek.com/boardgame/199042/harry-potter-hogw...
[2] https://boardgamegeek.com/boardgame/173090/game
[3] https://boardgamegeek.com/boardgame/257501/keyforge-call-arc...
(edit: styling)
My personal favorite is The soul of a new machine, an account of a team trying to create a new computer : https://en.wikipedia.org/wiki/The_Soul_of_a_New_Machine
There's also the aurora serverless way which may be interesting since your workload is only a few hours a day. Scale up automatically during the peak and wind down the rest of the time.
Eating in front of TV is bad for nutrition in general and especially bad for the kids, as multiple studies prove: almost no TV before 6 is a good rule of thumb.
As others comments are hinting, kids know how to regulate themselves regarding food intake, and no kid will let themselves starve, so you can offer a plate with the main course and a small dessert, your kid will eat the main course when she is hungry. Also we found that allowing them to come and go out of table was hard on our sense of properness but helped our kids to eat the complete dish. After a few months, there were able to stay at table for the duration. We also found out that industrial food for children is disgusting, and that nothing beats homemade to open the appetite!
Feeling (and being) overwhelmed is normal, if possible go see a professional to reassure you.
Sources: experience with my kids, reading a lot a studies, and a psychiatrist wife
Keep up!