* = unless something has radically changed in the last few months and they just haven't closed the GitHub issue: https://github.com/ipfs/go-ipfs/issues/3860
425 karma · joined May 9, 2018
* = unless something has radically changed in the last few months and they just haven't closed the GitHub issue: https://github.com/ipfs/go-ipfs/issues/3860
I just checked now and it's better than it was but there's still a "DIY" category containing one DIY video, a Japanese cooking tutorial and a video of somebody putting iPads in a bucket of slime. I'm not sure I have very much faith in their ability to deeply infer things about me from a limited dataset when they can't identify videos with ingredients in the description or sort music into genres given the set of all music (and millions of comments on it) to work with.
I don't think it really did though. Artifact took Magic the Gathering's payment model verbatim (pay for a starter set, pay for booster packs, pay for entrance any activities where you might win more cards) but removed the thing that makes that work for Magic the Gathering: face to face interaction with other human beings at your Local Game Store. If we compare it vs. it's more direct competition (digital CCGs) it's a worse proposition for the average non/low spending player, but even if we do the kindest thing and compare it against what it's directly copying it's still a strictly worse deal.
That's hardly a point in What3Words' favor. They dragged words into it where previously there were only numbers so now they're responsible for finding a solution to the problem of words' cultural specificity. I don't think "our coordinates contain zero information that crosses linguistic boundaries" is a good solution to that problem.
Kirt R. Williams, Kishan Gupta, Matthew Wasilik - Etch Rates for Micromachining Processing—Part II
Mark R. Jackson - Effects of Radio Frequency Power and Sulfur Hexafluoride Flowrate on Etch Rate of Silicon Dioxide
S. A. Moshkalyov, C. Reyes-Betanzo, R.C. Teixeira, I. Doi, M.B. Zakia, J.A. Diniz, J. Swart - Etching of Polycrystalline Silicon in SF6 Containing Plasmas
I.J. Kima, H.K. Moona, J.H. Leea, N.E. Leea, J.W. Jungc, S.H. Cho - Silicon nitride etch characteristics in SF6/O2 and C3F6O/O2 plasmas and evaluation of their global warming effects
http://microchem.com/pdf/PMMA_Data_Sheet.pdf
These for further general process design/example values:
http://ww2.che.ufl.edu/unit-ops-lab/experiments/semiconducto...
These are by no means the be all and end all, they were just useful for the parts of the process I've looked at in detail so far and there are often several options at every step for chemicals and approaches, these were suited to what I was aiming for.
If anybody would like to get into this kind of thing I highly recommend that book, it's very approachable for somebody coming from computing without a particular semiconductor/chemistry/material science background.
* = According to PanOptiClick.
These values are experimentally tightened to get the highest possible accuracy to the desired effect and improve the number of working chips that leave the factory. If the power cuts out you don't know what conditions the wafer experienced while the system was winding down completely uncontrolled and your processes haven't been designed for the wafer going through the ramp up twice.
The reason why it's lost so much output is because modern semiconductor processes have hundreds of steps and (I believe) a lead time in the months, so the amount of material that's in flight at any one instant has to be huge to get any reasonable throughput.
DRM and servers are fundamentally different in that securing a server is an achievable goal. There is nothing fundamental that stops you from exposing an interface without any holes in it, even if it's quite hard. DRM is the polar opposite. Where servers are physically isolated from attackers in a manner that allows for perfect security* DRM is physically colocated on the attacker's machine in a manner that explicitly denies perfect security.
Servers are also broken into fairly sporadically for short periods of time and many of them never at all. Data stolen from servers usually slowly goes stale as people change their passwords and so on. On the other side of the fence I cannot think of a DRM that wasn't compromised relatively quickly and excluding anti-cheats once DRM is compromised it stays that way forever.
You can even see the discrepancy in the availability of files. I can pirate basically any game almost immediately after launch but if I want background production files lifted from server, even for an ancient game, the Half-Life 2 beta is almost the only example. One of them is certainly more niche but not enough to explain the size of the gulf.
Both are examples of imperfect things but there's always going to be a line between "imperfect" and "too imperfect to bother with" and personally I feel DRM falls on the "too imperfect" side of that line.
* = Assuming breaking into the data center is outside of the threat model, which it usually is.
1. Turning on something in PowerShell.
2. Installing something from the Windows store.
3. Adding a new repository to Apt.
4. Installing Crystal and all the dependencies of your application.
5. Compiling your application.
6. Installing PulseAudio for Windows.
7. Connecting PulseAudio for Windows to Linux somehow. (I gave up upon opening the guide for how to do this bit).
Hardly a process an end user can be expected to do.
Why would such people be at all concerned about Article 13? Torrent sites and swarms have been in flagrant disregard of the law since forever, one more law isn't going to change much. Likewise the other popular pirate mechanism, the old "upload an archive with the content to Mega or similar" technique, already frequently uses encrypted archives to make sure only people coming through the right channel (often an ad laden website + several even more ad laden URL shorteners) get access to the content, making a filter requirement ineffectual there as well.
But you can still construe the problem both ways, is it women increasingly working outside the home that society takes as an unhealthy unquestionable good or men almost exclusively working outside the home which has been taken as good (or at least normal) since time immemorial.
And it's the same thing with the solution, if we come to the conclusion that somebody should take a smaller part in the workforce to help correct the birth rate and other problems two income households produce, the historical role of women in "creating" the problem doesn't imply they should be the ones to go.
The question is really whether or not two income households are unquestionably a good thing, to which the answer seems like a strong "No". Even without the birth rate issue I struggle to conceive of mechanism by which it isn't a vicious circle of more people entering the workforce, driving incomes down (and driving the cost of scarce resources like certain housing up), forcing more households to become two income to keep up with no obvious benefit for anyone but the people doing the employing.
To be clear I don't expect it to be able to do this, reading JavaScript that was written without types and deciding what the types are sounds more or less impossible, it's just a demonstration of how you tend to end up with an imperfect solution as a result of the decisions made early on in the web's development.
This environment is simultaneously so restrictive (in that you can't really introduce new languages except by having them transpile to JavaScript) and so bad that people end up trying to tie it into something more cohesive (React's virtual DOM, Typescript) and then only partly succeeding (React's dependence on setState and things often being much easier to do with document.getElementById than in the React way, Typescript's inability to handle libraries intended for the web), leading other people to try do it better.