1,157 karma · joined July 22, 2014
Creator of DodgeALL: a VR game for Quest headsets where you dodge all manner of objects coming from every direction, requiring you to move around your entire room to avoid getting hit. It is designed specifically for people who are sensitive to nausea in VR (no artificial locomotion - where you move IRL is where you move in VR): https://www.DodgeALL.com
whatever .at. glenneroo .dot. org
meet.hn/city/48.2083537,16.3725042/Vienna
One user in particular ran up a $50k bill for 1 month of usage, while paying $200 for the month: https://bsky.app/profile/edzitron.com/post/3lwimmfvjds2m
Plenty of people are to blow through resources pretty quickly, especially when you have non-deterministic output and have to hit "retry" a few times, or back-and-forth with the model until you get what you want, whereby each request adds to total tokens used in the interaction.
AI companies have been trying to clamp down but so far unsuccessful, and it may never be completely possible without alienating all of their users.
Sure my example of asking for a recipe is contrived but imagine that for every query you make, that AI suggests using this framework for your web development, or basically any query you can think of will make subtle suggestions to use a specific product with compelling reasons why e.g. the competition has known bugs that will affect you personally!
The possibilities are endless.
I myself am guilty of this in the past, and I hope GP does not take offense at my writing this, as I don't intend to offend. I think it's just a feature/bug of humanity... some underlying mechanism that can possibly only be explained with psychology of lizard brains or something ;)
I wonder how acronyms such as OTOH even become so well known that they can be used without fear or not being understood? When is that threshold reached? Is using OH now the beginning of a new well-known acronym? I guess only time will tell...
I always get nauseous with games where I'm floating or that use fake movement e.g. running, flying, jumping, anything my body can't possibly be doing right now. I find teleporting to be the least bothersome, and vignetting sometimes workable (esp. if I look upwards more than at the floor as it's moving beneath me). I always check for games that they are labeled "comfortable"... there's been a ton of crazy indie stuff coming out lately using various creative forms of mixed reality/passthrough which are much easier on sensitive brains.
p.s. also please hit me up because I'm really interested in your game! I love Eleven Tennis but the AI is horrible... if you need any testers ;)
I also "recently" (~2 years ago) added Twitch interactive mode so that streamers could play against chat, but so far haven't gotten anyone to play it on stream (that I know of). While I was adding features, I realized that I could easily make a version that works over WLAN.
On the side I'm working on a mixed reality mode but it's been a slog trying to adapt the game to fit into various room sizes.
From: https://archive.org/about
> A single copy of the Internet Archive library collection occupies 145+ Petabytes of server space -- and we store at least 2 copies of everything).
Thankfully they have a few backups around the world, but there are still plenty of plausible events which could render the data useless. In contrast, physical mediums like books, vinyl records or microfilm/microfiche can last for hundreds of years.
> I'd recommend PuTTY. It's used less often these days but previously was a popular way to use SSH (Secure Shell) functionality on windows.
What are people using besides PuTTY?
Granted, many people are benefiting from these tools (myself included) but at some point a lot of us are going to have to find a new job (assuming the progression continues unabated), and I'm not sure what new jobs are going to exist when LLM coders replace many or most of us.
I personally would guess that the 9-dash line also has something to do with them wanting to take Taiwan.
It doesn't matter though, I still prefer my friend's eggs to store-bought ones, I'd rather not support that dirty industry.
Sorry if this sounds like some self-promotion - I specifically built this functionality[2] for my previous audio engineer so that he could quickly design and test sounds without the hassle of having to build/install an APK with every new audio file.
[0]: https://www.DodgeALL.com (only for Quest 2/3/3s/Pro headsets)
[1]: https://valvesoftware.github.io/steam-audio/
[2]: https://docs.google.com/document/d/1IFQjkroomHh8FocjfA-a55JP...