1,157 karma · joined July 22, 2014
Creator of DodgeALL: a VR game for Quest headsets where you dodge all manner of objects coming from every direction, requiring you to move around your entire room to avoid getting hit. It is designed specifically for people who are sensitive to nausea in VR (no artificial locomotion - where you move IRL is where you move in VR): https://www.DodgeALL.com
whatever .at. glenneroo .dot. org
meet.hn/city/48.2083537,16.3725042/Vienna
I've seen a number of 80s/90s VHS recordings of concerts being uploaded to YouTube in 4K (using Topaz) and they look like they were recorded that way, truly amazing. I do hear it can be a bit of work though getting the settings right.
I personally was often frustrated waiting several minutes, thankfully I don't have any violent tendencies, snacks on the other hand... :/
Dysfunctional... possibly true but isn't that (unfortunately) more or less the norm in IT? Not to say it shouldn't be fixed but at the end of the day you have 'x' time to ship 'y' features in order get paid 'z' dollars so that the company can continue to survive... combined with "management" often under-estimating with respect to time, requirements and (un)foreseen hurdles.
Never played it but heard it was frustrating. Even the trailer suggests it's not easy: https://www.youtube.com/watch?v=zGz8_F03t8c
- Divinity Original Sin to track skills i've assigned to which characters as well as discovered recipes.
- Dyson Sphere Program to keep track of which star systems and planets i've visited (there are tons) to show roughly how much of each resource is there, sun/wind energy stats, etc. and whether i've exploited the resources there or not.
- Game Dev Tycoon to keep track of what types of games i released and the resulting ratings (which determine payouts). It's a very arbitrary system and i feel only through trial-and-error can you discover what games will get good reviews. It's borderline cheating but i figured since i did it myself, it's only half-cheating ;)
- Mount and Blade to keep track of which kings, queens and princesses i have interacted with and their likes/dislikes for when i communicate with them. Necessary because once you start a dialog there's no way out until you finish the dialog. And there's absolutely no way i can remember 300+ names and their standing with me, plus i play very irregularly (still Early Access and things change constantly). Yes you can click on royalty names and it'll tell you the standing, but it's just so much easier to have a spreadsheet open on another monitor which you can glance at from time to time.
- Rogalia for recipes, rent, combat, conversion times, selling rates...
Then you can call GC.Collect() to garbage collect e.g. between levels.
LINQ is totally fine as long as you don't do it in e.g. Update() which is called every frame. There are lots of other things you start to learn over time such as .transform internally calls GetComponent<Transform>() which in itself isn't a problem but calling it in an Update() on e.g. VR where you have 72-144 frames per second might not be wise especially if you have 10x Update() methods doing this. That's why Unity has had the Profiler for many years - to pinpoint what is causing garbage to pile up and what methods are killing performance.
But I really wish I could submit my own.