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gren

1,219 karma · joined April 12, 2010

http://greweb.fr/
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gren··on Bfxr. Make sound effects for your games.
And this is the javascript one http://www.egonelbre.com/js/jsfx/ :)
gren··on Python Facts
Not convinced by this one: http://facts.learnpython.org/1004
gren··on Slider.js: Slideshows with jQuery, CSS Transitions and Canvas
Thanks for your ideas! The slider engine is here, you are free to style it :)
gren··on Slider.js: Slideshows with jQuery, CSS Transitions and Canvas
Problem solved:

It's very easy to handle a Javascript fallback for Slider.js: Instead of having an empty container in which your slider will be templated, put the content for the non-javascript into it.

That's it ;) Just because the Slider Javascript will empty the content of it ;)

(Side thought: maybe I'm wrong, but in 2011, are we still need a JS backwards?)

gren··on Reasons to use Guava
Exactly!
gren··on Reasons to use Guava
Sorry to have been so prompt. What I meant was "if you want more than that, I would recommand Scala".

Scala is close to Java because it compiles to JVM and you can use Java libraries in scala (so that's not a big deal to switch to it). You can nearly code in scala like in Java with some syntax improvment and in a functional way.

gren··on Reasons to use Guava
Well, I recommend to move to scala language instead :)
gren··on Android 4.0 SDK Now Available
Good news for web support improvement. probably still a long way to go to reach iOS advancement. I hope we reach it ;)
gren··on Play on Heroku
Good news! Thanks. Is play-scala compatible with?
gren··on Show HN: a free multi-user whiteboard with unlimited, zoomable surface
If you zoom in too much, it's very lagging. Strange, It should be when zooming out (FF 5.0)
gren··on Top 50 best java classes ever
This is the output of :

curl http://static.springsource.org/spring/docs/2.5.x/api/allclas... | grep -o '<I>[A-Za-z]\+</I>'| sed 's/<.I>//g'| sed 's/<I>//g'|awk '{ print length($0),$0 | "sort -rn"}' | cut -d' ' -f2 | head -n 50

gren··on Porting a HTML5 game: 6 platforms, 1 codebase.
That's probably because I use HTML Canvas. The balls are currently not animated with CSS but with Javascript (in a requestAnimationFrame loop). Making a full DOM version with CSS Transitions (or Animations) would be probably better because it's hardware accelerated (especially on iOS). Android browser has different support/behavior between android versions. Using lot of CSS Animations is in my opinion a little too ambitious (for now), that's why I stayed on a slower HTML Canvas solution.

But for iPhone / iPad, that's not the case, animations work better than Canvas, I have to try a DOM solution to increase these performance :)

gren··on Porting a HTML5 game: 6 platforms, 1 codebase.
"Chrome version of Angry Birds", "Chrome version" was not built for all platforms from the beginning. > Well mine neither.
gren··on Porting a HTML5 game: 6 platforms, 1 codebase.
Thanks, It's up now :)
gren··on Io language
it's down
gren··on 0to255
That's cool but useless when using Sass http://sass-lang.com/
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