1,171 karma · joined April 6, 2022
We have a continuous prompt, that's why sensory deprivation is weird, when we have no input our brain starts generating its own.
The problem with these models is it only responds to input, there's nothing else going on there. It never initiates a conversation, only ever responds to input.
If you have a gnome garden ornament on your shelf, no-one would seriously think you worship it, just that it looks nice. But this entire profession will call it a 'mysterious religious figure' etc.
Same with tattoos, ask any girl why they have a tramp stamp they'll say it looks 'cute' or something, these guys will call it 'symbolic'.
It's embarrassing.
Any information given to the public (you) will also seen by the enemy (whoever it is)
It's like when America used to go on television during the Iraq/Afghanistan wars and announce where they were going to do surprise attacks and then get butthurt when they got wiped out.
Anyone who says anything like "it's impossible" etc just has a complete lack of imagination.
I was in similar situation to you, and because the work is easy for us it's easy to undervalue ourselves, but ask them what budget they're working with and go from there!
And all you do is pop up on HN anytime someone complains, that's enough of a red flag to avoid your business completely and actively keep all my clients away from you.
There's so much vitriol surrounding this, but if you look at Twitter it's doing just fine.
Why shouldn't people pay for API access? You can't sustain freeloaders forever, especially when most all of them are talking constant shit about you.
So many people here (especially on the 'show HNs') just release literal crud (no pun intended)
If you want to make a product, then build it, polish it, TEST IT, get it working, then sell it.
That's true, but only if you play their game. Sometimes the only winning move is not to play.
Why would anyone stand for it? Just stay home 'sick', or roll in late, take an actual hour for your lunch (scandalous!), take your legally required breaks, do the bare minimum, what are they gonna do, fire you?
Stuff like this continues because workers don't seem to realize they CAN just leave.
Life is for living, you're working this job so you can go on vacation, if you don't go you may as well already be dead.
Second, go to the version control and get the earliest version and code along. Understand each commit, why and what they're doing what choices/trade-offs are being made, read the comments etc.
Then when you can see a function/feature being implemented try to do it yourself first, then go back to the version control and see the differences. This way you'll eventually have your own replica of the projects, and you'll have total ownership and understand every line of code.
You'll also be able to contribute to the new project now that you'll have a proper understanding of what's going on.
Sometimes just looking after yourself properly is all you need.
https://www.theguardian.com/lifeandstyle/2013/may/12/type-2-...
https://www.diabetes.org.uk/diabetes-the-basics/type-2-rever...
Basically in the game the universe is a simulation that only has 16 minutes (real time) left to run, but that still translates to billions of years in universe, and the number 16 manifests everywhere as the computer/AI tries to fix itself.
But we have game engines that approximate physics, so if an NPC like Newton were watching he could figure out gravity from the game engine because even though it's not a real thing in the game it's based on our reality, but what if a player opens a portal and steps through and is transported to another universe or solar system?
They could come up with all kinds of convoluted 'physics' to explain it based on what they know of physics based on watching the games engine do its thing.
But this time the physics in universe isn't based on anything 'real', it's just some random code someone like us wrote to teleport players.
If they couldn't find a physics answer they might call it magic.
What if magic in our reality is just rewriting the game engine code in game?
Why would you think they're disaffected? The quotes are manufactured and attributed to random soldiers - loyal or not. At the moment the only good Russian is a dead Russian so this is a great way to weaken their morale.
Build a solid working product before anything else, and get to at least parity with your 'competition' before releasing, and obviously test it.
If you make a process with too much friction, it might be secure but you'll get user churn. Plus a lot of end users are straight up idiots, making something too secure means a lot of them won't be able to use it.
But that said the only time I've seen insecure coding in the wild is the endless blog spam on sites like medium etc.