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hccampos

1,038 karma · joined December 6, 2013

http://www.hccampos.com http://photography.hccampos.com https://twitter.com/hugoccampos https://github.com/hccampos
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hccampos··on Such Evil 3D Particles
Could you try again? It has been updated to a new version that should work better.
hccampos··on Fast screen space particles in WebGL
An alternative one: https://c1.goote.ch/3e2311a93339448a9d19f21c7368aa01.scene/
hccampos··on WebGL water scene
I have to strongly disagree. Did you look at the showcases in Goo Create's landing page?

http://goocreate.com/showcase/case/suissemania/ http://goocreate.com/showcase/case/mountains-of-mouthness/ http://goocreate.com/showcase/case/nike-phenomenal-shot/ http://goocreate.com/showcase/case/skazka/ http://goocreate.com/showcase/case/thomson-reuters/

hccampos··on WebGL water scene
Yep, no collisions. The demo was made some 2-3 years ago and it surfaced here on HN yesterday for some reason. Back then we didn't have physics support in the Goo Engine. Now we have Cannon.js fully integrated into it (in fact the creator of Cannon.js works with us and has been tweaking it to work well with Goo Create and the Goo Engine).
hccampos··on WebGL water scene
It would be really nice to make a game of sorts out of it :)
hccampos··on WebGL water scene
Just like you have to kill any native app for mobile, even though a native app is obviously much more efficient. I think you are missing the point a bit... it is not about making the most performant or visually impressive thing out there. It is about how easy it is to make something that looks good, performs acceptably and runs pretty much everywhere with basically zero effort in terms of porting.
hccampos··on WebGL water scene
Done! Much clearer now, I think.
hccampos··on WebGL water scene
I don't think you can ever expect the same level of quality and performance that you get with a native program that gets specifically compiled for a certain platform, and sometimes written specifically for it. With WebGL it is just JS, and with GooCreate you can make really cool scenes that can include interactivity (with state machine and no coding or with custom scripts) and then just press publish and have it available for millions of people... no need to compile for several minutes for each different platform and no need for huge downloads.
hccampos··on WebGL water scene
This is one use of our tech that we never thought about... webgl for relaxation and inspiration :)
hccampos··on WebGL water scene
In real life or in the scene? If you use this one you can row with WASD: http://labs.gooengine.com/pearl-boy/
hccampos··on WebGL water scene
Indeed. We are in the process of adopting more of a google docs flow to document creation. This would mean having the templates right in your dashboard and then getting sent directly into the scene when selecting a template. You can always give a name to your scene at a later time. Thank you for the feedback :)
hccampos··on WebGL water scene
There is a vimeo channel but hasn't been updated with cool videos in a while. We need to fill up the youtube and vimeo channels for sure. https://vimeo.com/gootechnologies
hccampos··on WebGL water scene
That is one of my favorite ones. It was awesome to see the guys making it having fun with it and giving them the tools they needed to do it.
hccampos··on WebGL water scene
Because it runs in any browser, even mobile ones and requires basically 0 time for compilation and no plugins as opposed to unity, unreal or other engines.
hccampos··on WebGL water scene
Check out the forum at forum.goocreate.com and let us know what you think. We are looking for ways to improve the platform to make it easier for people to use and more open too.
hccampos··on WebGL water scene
Should not be hard to do at all. The engine is open source on github btw: https://github.com/GooTechnologies/goojs
hccampos··on WebGL water scene
And a very old one too. Look at the website for some really cool looking projects: goocreate.com
hccampos··on Goo.js WebGL Engine goes open-source
Yep, in Goo Create, publishing is pretty darn quick.
hccampos··on Goo.js WebGL Engine goes open-source
And a new landing page with some 3D goodness http://goocreate.com/
hccampos··on 3D WebGL Goo Engine goes open source
Please do! And let me know if you have any suggestions about it or about Goo Create ;)
hccampos··on 3D WebGL Goo Engine goes open source
Finally we open sourced it! This engine powered a plethora of awesome projects like Suisse Mania, Mountains of Mouthness, the Nike Phenomenal Shot during the Soccer World Cup in Brazil, as well as many others.

It will be great to see what other cool things people can create with it.

hccampos··on Rain and Water Effect Experiments
I noticed the same thing. That is the problem with this kind of thing, you tend to get into the uncanny valley. Still looks pretty awesome anyway.
hccampos··on Rain and Water Effect Experiments
It looks ridiculously cool. We will definitely have to add this to Goo Create somehow, either as a fullscreen post-effect or as a special shader to apply to windows or other transparent objects.
hccampos··on WebGL Studio
This project is amazing, especially considering that you have been working on it on your own for 3 years. Lots of perseverance!

A similar project (albeit not open source) is Goo Create by Goo Technologies: http://goocreate.com/product/

It is being used by several companies in pretty large productions (including games, ads, educational projects, etc) both for desktop and mobile devices. You should really check it out.

Full disclosure: I work for Goo Technologies as a Frontend developer.

hccampos··on Comparison of JavaScript-based source code editors
Yes, WS is indeed using Java.
hccampos··on Mountains of Mouthness – WebGL Experiment
Oh yes, the font we are using does not include some characters. Our guys who created the experiment are aware of the problem and will probably try to come up with a fix soon.
hccampos··on Mountains of Mouthness – WebGL Experiment
Yes, the voices are provided by the acapela group. You can check their website here: http://www.acapela-group.com
hccampos··on WebGL Demo in iOS 8 by Goo Technologies
Original blog post: http://blog.goocreate.com/post/87681768299/webgl-support-for...
hccampos··on Ask HN: How do you do your To-Do list?
I don't. I usually keep everything in my head quite easily. If things start getting out of hand, there's trello to help out.
hccampos··on Allegedly, this is a real-time map of the wind. It's accurate for me.
This is really really impressive. Ocean currents would also be a nice addition.
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