Why can't we have this instead:
fooAsync(input) {
//...
USING_B_THREAD_POOL
//...
USING_A_THREAD_POOL
//...
USING_B_THREAD_POOL
//...
}
What are the disadvantages?179 karma · joined August 11, 2009
Why can't we have this instead:
fooAsync(input) {
//...
USING_B_THREAD_POOL
//...
USING_A_THREAD_POOL
//...
USING_B_THREAD_POOL
//...
}
What are the disadvantages?LATENCY
multi-paxos and raft are equal. It takes 4 hops for a consensus.
fast-paxos gives two-hop consensus when there is no race, which is the optimal.
generalized-paxos gives two-hop consensus for non-conflicting, commutative operations.
genuine-generalized-consensus gives two-hop consensus for non-conflicting, commutative operations and, i think, three-hop consensus for the rest, which is the optimal.
BANDWIDTH
All paxos variants (except classic-paxos of course) allow multiple consensus operations in parallel. Not sure about raft.
STORAGE
cheap-paxos (without reconfiguration) only needs two replicas to support one-node failure; in general, K+1 replicas for K failures.
I went through the callback-hell problem myself and came to the conclusion that swapcontext is the only way to go. I am starting to begin a large personal project that will be entirely based on swapcontext model (but using boost::coroutine), so I would like to know more from your experience before I invest into possibly the wrong model. Since you haven't explained your solution in-detail, I have a question:
Did you use multiple N:M schedulers (each owning an isolated group of os-threads) or your entire process uses a single N:M threading library that owns all os-threads of the process?
Here is what I am doing:
My project does lot of disk and network IO. So, IMO, being able to keep CPU, Disk and Network busy is my design goal. Having a single N:M scheduler that handles all threads makes it very difficult to understand/analyze/manage the system performance, so I made the choice of having multiple N:M schedulers (that communicate through message passing), each deals with separate resources of the system. For example, os-threads of a N:M cpu-scheduler will only do compute work and when a disk (or network) io is necessary, the greenlet/task/whatever will be queued into the disk-io-scheduler (or network-io-scheduler). When the os-threads of disk-io-scheduler (or network-io-scheduler) finish the io, they queue the greenlet/task back into the cpu-scheduler.
This IMO keeps managing/analyzing/tuning the system performance and complexity little easy. For example,
> All of a sudden you're forced to write a userspace scheduler and guess what it's really hard to write a scheduler that's going to do a better job that Linux's schedules that has man years of efforts put into it. Now you want your schedule to man N green threads to M physical threads so you have to worry about synchronization. Synchronization brings performance problems so you start now you're down a new lockless rabbit hole. Building a correct highly concurrent scheduler is no easy task.
Agreed, writing a good scheduler that deals with mixed workloads is very challenging. In my model, I am hoping that a poor scheduler wouldn't be an issue because, os-threads in the cpu-scheduler are only competing for cpu-bound tasks; similarly os-threads of io-scheduler are only competing for io-bound tasks. The real scheduling between io and cpu operations is still left to the kernel (because kernel decides to pick which scheduler's os-thread to run.) From kernel point of view there are threads that only do IO work or threads that only do CPU work. I am not yet sure if kernel schedulers are optimized for such workload or not.
> A lot of 3rd party code doesn't work great with userspace threads. You end up with very subtle bugs in you code that are hard to track down. In many cases this is due to assumptions about TLS (but this isn't the only reasons). In order to make it work you now can't have work stealing between your native threads and then you end up with performance problems and starvation problems.
My design-solution to this is to segregate 3rd party code into a fixed set of threads that do not ever participate in N:M threading library. Would that solve the above issues?
> The final nail in the coffin for me was disk IO. The fact is that non network IO is generally blocking and no OS has great non-blocking disk IO interfaces (windows is best but it's still not great). First, it's pretty low level, eg. difficult to use. You have to do IO on block boundaries. Second, it bypasses the page cache (at least on Linux) which in most cases kills performance right there. And in many cases this non-blocking interface will end up blocking (even on windows) if the filesystem needs to do certain things under the covers (like extend the file or load metadata). Also, the way these operations are implement require a lot lot of syscalls thus context switches which further negate any perceived performance benefits. The bottom line is that regular blocking IO (better yet mmaped IO) outperforms what most people are capable of achieving using the non-blocking disk IO facilities.
Yes, lot of disk/file-system operations do not have non-blocking equivalents. This is one of the main reasons for having a separate disk-io-scheduler (with its own thread-pool) in my design. In my model any blocking-only operation is made asynchronous by queuing the operation into a dedicated io thread pool and let it inform me when the operation is completed. This gives me flexibility in tuning the IO parallelism specific to my needs. For example, SSD can handle more concurrent operations than a HDD, so I can create an ssd-io-scheduler with more number of threads than a hdd-io-scheduler.
It would be great if you could share your thoughts on my analysis. Thanks.
In theory, we can design a banking system that accepts deposits in bitcoins and gives out loans in the fiat currency.
Full-blown coroutines give us a way to write fully asynchronous code without using callbacks. For example, I could define ASYNC macro as follows:
#define ASYNC(blocking_function_call) \ do { \ auto io_pool = GetIOThreadPool(); \ auto cpu_pool = GetCurrentThreadPool(); \ \ Detach_The_Thread_and_Enqueue_Coroutine_For_IO(io_pool); \ \ blocking_function_call; \ \ Detach_The_Thread_and_Enqueue_Coroutine_For_CPU(cpu_pool); \ } while (0)
Now, I can make any blocking operation asyncrhonous. For example, open() or readdir() functions do not have asynchronous interfaces, but I can make them asynchronous by simply wrap it with ASYNC(...) macro.
It works as follows: When we need to do a blocking operation, we suspend the coroutine and we enqueue it into a thread-pool that is designated to do blocking calls; the cpu thread is now free, so it can start executing other cpu-bound coroutines. When io thread has finished the job, it will enqueue the coroutine back to the CPU thread pool.
What we have now is a fully asynchronous system where cpu threads can be kept busy with only cpu-bound work and io threads can be kept with io-bound work. This gives us full control over the concurrency. We could be confident that CPU threads are always available for compute work.
We cannot do this with python "yield".
I don't see lot of people understand the difference between YIELD and full-blown coroutines.
IMO YEILD is not very useful; it doesn't compose well with non-yield function. OTOH full-blown coroutines are super awesome.
Too bad C++11 still doesn't give full-blown coroutines.
I found no libraries that give std::bind functionality in C and GCC extensions also doesn't offer any solutions.
Doing complex dependencies in CMake is a pain where as with Autmake, I can just go back to Make in the same file.
They still are getting their cut!
If bitcoin is going to change that, it is also going to create opportunity!
But, after the monospaced variant of Ubuntu font is released, I switched away from Inconsolata. It is a great font, but Ubuntu Mono is better looking for my taste.
C is my obvious choice, but...
When it comes to deciding between C and C++, C++ beats C in one aspect: templates. For example, quick sort in C++ performs a lot better than C because templates enable lots of compiler optimizations. (Rest of the C++ features are just garbage for my purposes.)
I just hope next C revision adds some form of template support into the language.
I hope he releases this as Firefox extension too.
Please explain where spirit and ethics that are broken in your opinion.
AFAIK, Gizmodo's business is that: gather sources, inform interested people what it can. If we forget letter of law, this is how i see it:
(1) No where i see the proof that it was stolen. (2) Gizmodo paid the guy some amount to get pictures, etc. and is actually willing to return it to Apple. I still don't see the problem if it gets returned to Apple. (3) Gizmodo revealed the Apple employee's name to public, which is kinda crossing the line -- but given that a guy recently committed suicide for such a fault, i give Gizmodo a pass.
Coming to the point, you did not mention what part of Gizmodo story you think is ethically wrong. Ethics matter, rule of law matters, try our best, learn from mistakes, etc. are kinda universal truths, everybody knows. Say something concrete to the point!