that to me is more important than straight bounds checking for arrays, because it implies something a little stronger.
170 karma · joined October 28, 2016
that to me is more important than straight bounds checking for arrays, because it implies something a little stronger.
"I will not share something I do not want others to mirror."
if you don't want us to gain a copy of it, don't host it. simple rule. if you don't like it, choose another content platform.
you could turn this into a MUD by just letting people in via SSH. if you supported auto-reloading your YAML files during play (or just keeping track of loaded files), you could support online creation!
I'm fascinated.
I've always wanted to try point voxels out. Ace of Spades uses them for models.
awesome work!
pretty simple concept. surprised that people don't understand that.
(mind you, python is about as performant as I like for the tasks I use it for, so ymmv with the above.)
please don't defend thin-skinned creators, and also please don't speak for them when you don't know or understand their intensions.
on the downside, as everybody else has pointed out, we now have DRM encroaching onto an open standard.
I guess I'll take it as I go.
given a sufficiently complex dependency chain for presented problems, anybody can be a 'team-member-1'.
mistakes happen at all levels.
to think it was just yesterday that Metroid Prime 2: Echoes failed to run properly on the thing (along with Metroid Prime).
this project has come so far since 2008.
EDIT: I'm being downvoted for pointing out that these kinds of articles have been rehashed for years? thanks. continue on, then.
guess I'll be using Chromium when that day comes, as I'd rather not run PulseAudio.
this doesn't look good. thanks for the post.
I'm creating a small virtual machine based around the idea of associative memory (read: tuplespaces). I'm going to use it to write a ton of declarative code for smaller devices and for some of my own projects.
the opcodes are still in a state of flux, but a partial implementation exists in Python, with the intent of porting everything to C and getting a spec up. you have operations like 'match', 'exists', 'assert', 'retract', mathematical operations...
...oh, and no callstack. ;)
never fear walking on a well-worn path.
not saying it can't be done or even that it's hard. just a different process.
I can put headphones on. I can't put a blindfold on.
hats indoors? really? you think that's disrespectful?
there's a severe lack of common sense nowadays, and uppity folks are proof of it. fuck words. :P
besides, a loud expletive is sometimes required in certain situations. :P
there are ways of dealing with this. delay-insensitive circuitry, QDI circuitry, micropipelines...
if you're interested as to the "state of the art", as I learned it, look no further than Principles of Asynchronous Circuit Design[1], a fantastic book. a PDF[2] is also available. another fascinating piece of work are Micropipelines[3] by none other than Sutherland.
the main benefit for asynchronous architectures is their ability to be expressed in software. the primitives used (as you'll read) function very much like traditional software constructs based around control and dataflow. this is very easy when your entire architecture is based around pipelines, which can choose to hold and "re-transmit" data.
asynchronous design isn't dead or disadvantageous. we just forgot about it for some reason.
[1]: http://www.springer.com/us/book/9780792376132 [2]: http://www.orbit.dtu.dk/files/2775719/imm855.pdf [3]: https://pdfs.semanticscholar.org/b840/ae4b928964eff41206f89f...
I wonder how long they'd put up with my ramblings about memoization and search optimizations before they let me through. :P
recently, I was constructing a small query engine based off of Prolog, a language which I have never delved into the internals of.
the rewarding moments were when it worked. I didn't work off of any documentation, only by thinking how I'd design something similar. going "from scratch" is incredibly rewarding because you start realizing that some parts of your thought are based on well-trodden ground. things start to light up.
I'll never get tired of that style of work.
typically, those new to programming have written in some language prior. it's usually just a few lines, but it's enough to get them hooked!
encouraging them to explore what they've already touched upon gives them something to latch onto. they presumably already had the tools set up, so what's wrong with continuing?
what exactly was Python using before/where was it hosted? all I can find are the source archives on python.org. I'm assuming this wasn't a hard transition but I'm genuinely curious as to their development strategy regarding distribution of source.