When I pointed to the characteristic of democracy it was an ideal consideration. I am not so presumptuous to think that all ideal conditions will be met perfectly.
466 karma · joined March 11, 2007
When I pointed to the characteristic of democracy it was an ideal consideration. I am not so presumptuous to think that all ideal conditions will be met perfectly.
The site was written in about three days in Ruby on Rails. I'd like to make it look better to reflect my design talent, but I realized that if I wasn't embarrassed by my first release, then I would have waited too long.
Even if this doesn't find me a job, it will have at least been an interesting experiment. Thank you.
Try going to http://www.authentichappiness.sas.upenn.edu/Default.aspx and taking the VIA Strengths Survey.
Positive Psychologists have found that focusing on your top strengths better promotes happiness. This is kind of an obvious finding, but it is good to know what those character strengths are.
I have a friend who is undergoing a job change that has caused him to question which direction to go, and taking this test helped add some perspective.
It offers amazing perspective and turns vague concepts like when I got to sleep, and when I actually played video games into solid temporal events.
I find meditation relaxes me enough and gives me a sense of calm that is good enough to address both the personal problems and the work. Mainly this occurs because as my mind settles, I am more able to address the issues one at a time.
Good luck, you will move beyond this! Have hope :)
Working on which right things is not very elucidated in the essay, but part of that is asking yourself, "What is the write thing for ME to be working on?"
This is a very good essay.
I find my best short stories are ones where I restrict myself to a theme or idea. In this case, the restricting theme was entrepreneurship.
I keep referring back to it. I think it would be good to read in parallel with a business partner.
1. They took every lesson from every MMORPG before them, and put it into WoW. This means things like PvP flags, and not having death exact a heavy toll. This was not obvious to WoW's predecessors. Generally, Blizzard does not enter a market first, they wait, let others innovate, and then combine features into a heavily polished product crafted around an easily understood theme.
2. They reward human psychological tendencies to generate habits. This is done through staging a series of rewarding goals. The repetitive parts are not so repetitive that you lose sight of the goal. If the user can hold the goal in their mind and find achieving it satisfying, then a player will return multiple times to what is essentially the same task.
3. They capitalize off of the desire for novelty. Blizzard did a great job of establishing variance in terrain, music, audio, objectives, and creatures. Little touches like non-enemy animals roaming the land broke up the environment into a place that felt diverse enough to be real. Providing places with enough characteristics to endow unique identity made the place even more memorable. A heavily carpeted room, a place that emanated foreboding, or a bizarrely twisted tree. Places like that were memorable and this prevented them from entering into the tedium.
4. They struck the perfect balance between the feeling of work and play by fostering the social component well. Try playing WoW by yourself and with others. These will be very different experiences. One will eventually be a boring game, and the other will incorporate the pleasant grooming of conversation so well, you'll discover you're talking more than playing the game.
2. Recursion, not just in programming, but in other parts of nature.
3. Memory and social size approximations, such as memory chunking in seven plus or minus two, and Dunbar's number.
For example, http://ruby.meetup.com/99/?gj=sj2 (Ruby meetup)
http://superhappydevhouse.org/ (Hacker Party, not sure when we're having our next one)
If you have a blog, ask a hacker you like if you can buy them lunch and cover him or her in an interview, or just talk. Worst they can say is no.
Also there are a lot of coworking spaces opening up in SV, so if you get stuck with nothing to do for a day, you can try one of those.
2. If it's just this one issue, it sounds like you might need a partner who doesn't mind setup. I find I'm very good at sitting and coding, but it is about ten times as hard for me to do setup. And often enough you need to do the setup to start coding anyway.
3. The other thing you might try is getting out of the house. If you're at home, you can be acclimated to a certain behavior. Getting out to a coffee shop or a friends house can change things up in a positive way. I go to a coffee shop whenever I've hit a wall at home.
4. Thinking in circles trying to self motivate can be very alluring. It is a natural impulse to analyze a problem. But if you run over the same ground, you stop learning anything new, and thinking about it starts to create anxiety. Letting go of that cycle can be done, sometime it requires conversation with others. Your posting here is a very good step.
"Yellow white and blue
Foobitiy now what to do
I am hacker new"
Hacker Poems for the win.
You should come to the next Devhouse http://superhappydevhouse.org/SuperHappyDevHouse21. It's on Nov 10th in SF.
Ask them to tell you stories about themselves that exemplify these traits.
In regard to the market size, I think everyone who has friends and goals could use this.
In regard to creating revenue, I have two ideas. 1. The cliche: Targeted advertising. Having adds based on your goals makes a lot of sense if the ads can get enough context to be relevant. 2. Let people pool prize money. The person who reaches the goal wins the pot. My company would take a small fraction of the prize. I don't know where this would take the company though. Would the company have to be a bank? Would it fall under gambling laws? What are the complications of holding things in what could be viewed as mini-escrow? This path is probably more complicated.