76 karma · joined November 29, 2020
On the other hand, people modify and script games anyway. It happen for both games that permit it, and games that condone it, and even for games that try to prevent it. It takes the form of mods and cheats.
And lastly, as other have pointed out, there's plenty of games that are actually designed to be played through scripting. I'll add one example here that I've enjoyed playing a little: https://screeps.com/
To put it in another way: if I were to build an (fairly simple, monolithic) API, would I automatically benefit from using a queue? If yes, how exactly would a queue be used, and in what way would it bring a benefit?
And specifically on notifications, we have evidence that they don't have a positive impact on our attention spans: https://dl.acm.org/doi/abs/10.1145/2858036.2858359 https://pubmed.ncbi.nlm.nih.gov/26121498/
"Mobile gaming is more interesting than PC/web clients to me. If nothing it means developers can use push notifications and make games a much more mindless/regular part of players' day vs. depending on users to actively seek out their game on their computers."
This is one of the dark patterns that are actively eating away at our attention spans, and should be avoided. Develop ethically, please.