225 karma · joined February 18, 2011
Good point about the privacy terms. I have examples from my other websites that I'll throw up there.
I was just making some changes to the site to fix a bug and introduced another bug :) It should be fixed now.
You don't really get much through registration right now other than a simple way to keep track of the photo albums you've created...
There's now a link next to the "Download Photo" button called "View Original" when you click to view the larger photos.
Update
Unfortunately on Chrome this link doesn't work because the photo is stored in a way that tells Chrome to automatically download the photo. I'll have to dig in to figure out if there is a way to force the photo to be displayed instead of automatically downloaded.
The second line is meant to explain that after one month you can pay $0.99 and download all the full-size photos (before one month you can do that for free). Is that how you understood it?
I'd certainly consider tweaking it, though, to make it possible to share a view-only and collaborative album simultaneously.
Out of curiosity why do you want to view the full-resolution photos vs. the ones that are scaled to fit your screen?
Quick question. Would it be ok if you clicked a link and then it emailed you a bit later when the download was ready?
I looked around but there weren't any attempts to make a game where you could grab a block and fit it in to the puzzle. There have been versions where you can use the touch-screen like an old GameBoy, with the controls just areas on the screen. There's even a version by EA where you click an area where it is supposed to go: http://www.ea.com/tetris-iphone/images/877085a5002f3310VgnVC... (at least I think that's how it works). But again, I couldn't find anything where you could actually grab a piece with your finger and position it in the puzzle.
The big problem, though, is that the whole increasing speed aspect of the game gets screwed up as soon as you start grabbing pieces with your finger (the piece stops falling so the speed that it is falling at matters very little).
So I decided to embrace this constraint and create a falling blocks game that doesn't require the block to fall faster in order to be challenging.
Some of the changes I made:
1) You can grab and move any piece at any time (except if they are partially off the screen). 2) You can place pieces under other pieces. 3) You can pause the game and completely reorder all of the pieces. 4) You have to fill in the bottom row completely in order to build your structure in to the sky. 5) There are a number of challenging pieces that you have to incorporate in to your structure.
With the changes, the game becomes more about the puzzle-like aspect of organizing the pieces as they are presented and less about the speed at which they are presented.
I'm guessing some Tetris fans will find some of these changes annoying or even offensive. It's just one person's attempt to make the classic "falling blocks" game work on a touch screen. I'm sure there are other ways you could approach it.
The game is available on IOS and Android for a buck. There's also a brief video at the link that shows that game in action. Sorry about charging for it, but I'm hoping to recoup some of the expenses that went in to making it and ideally help to fund my next puzzle game.
If you do end up trying it out I'd love to hear feedback if people have it. It takes a little practice to get good at grabbing and rotating pieces. I recommend making a "peace sign" with your fingers and using your index finger to grab and move pieces while swiping with your middle finder to rotate. Once you get that down, though, it's a lot of fun. Also it's a little easier on a larger screen, so if you have an iPad you may want to try it out on that to start.