"Yours is the Earth and everything that’s in it, And—which is more—you’ll be a Man, my son!"
352 karma · joined October 16, 2017
"Yours is the Earth and everything that’s in it, And—which is more—you’ll be a Man, my son!"
Part of the journey is finding the path. Have fun :)
Surely you're not so surprised to get these responses :)
Well, thanks for kicking things off for us!
Also, Bible verses: https://opensea.io/collection/biblenft
OP could be coming up with such better rubbish than ordinary poop :)
Just take a look at the transaction history of any NFT going around on OpenSea. Here's an example of an NFT selling for 30ETH (~$50,000) just three days after it was bought for 1ETH (~$1690). Not affiliated with CyberKongz.
https://opensea.io/assets/0x495f947276749ce646f68ac8c2484200...
Early in the project there was even an effort to create a different kind of specialized processor like you mention, something low-power that could be used in the wild in sensors and whatnot.
I can go straight from video gaming to reading a book, but my mind takes a few minutes to adjust, and then once I'm synced up I'll tend to get restless after 15-20 minutes and look for something else to do. If I don't have anything else planned I just go back to gaming. It's pretty tough to escape this loop.
Yes, but Kickstarter's angle is that it will work out. That's the underlying assumption. People don't usually give away their money for nothing, they need some idea that they'll get something in return. I think Kickstarter is actually more harmful to the cognitive processes involved in creating these illusions, since the future product is usually fairly well-defined from the beginning... so the illusions designed to attract your money happens in the beginning, and then the developer just needs to manage the backers' expectations until the product is released. At which point everyone will be busy comparing the actual product with their expectations, and hopefully enjoying the game too, and no one is getting their money back.
I'm not saying RoR2 wasn't worth your money. That 2-for-1 deal was a good way to balance taking your money before giving you anything (I think that deal was pre-release). Early Access releases are another good balance I think (I feel the same way about Slay the Spire as you do RoR2 -- best $20 game I've ever bought and 1 year before release). But you alone didn't decide they deserve your money, they gave you the option to recognize that feeling, by sending some cash their way.
If you imagine the same thing happening in a face-to-face exchange, it's pretty weird, and that makes me feel uneasy about this whole trend. If it wouldn't happen face-to-face, but it happens when we're all forming opinions about it separately, it seems like something else is going on besides just selling video games.
Kickstarter is sort of like a more up-front version of this, in that it's easier to figure out what you're actually paying for than standard pre-ordering of a product that does exist. Of course there's the default story that you're supporting the independent developers. But I haven't joined a Kickstarter without the expectation of some product at the end of it... so in these cases, I'm paying money now in an attempt to create a future where this thing that does not exist now, does actually exist.
What a time to be alive. All of my grandparents watched every dollar of their cash flows, and here I am throwing money at people I'll never meet, working with hundreds or thousands of people doing the same thing: trying to conjure up some new reality we'll experience for a very brief period of time through a 24" screen.
> It is the most successful social welfare system ever implemented, saving billions and billions of dollars for everyday Americans without costing taxpayers a dime.
And people try to say the American Dream is dead. This article shows we're still very much dreaming.
If you're saying advertising is a thing in the world, that's correct.
We have the ability to adjust this particular aspect of our landscape but your questions illustrate it pretty well. Most people don't seem to get very upset about advertising, and therefore it continues to surround us. I don't think there's anything that any one of us can do at this point, we're collectively shaping this world into the one with all the cereal and car emblems and have been for a while.
edit: removed example as it distracts from the point.
Maybe the value/meaning of our cognition lies in this process, but not in the narratives we associate with it.