And yes, I had this issue while testing also! A lot of players added a small gap when looping which was a bit annoying to test with...
760 karma · joined October 20, 2015
And yes, I had this issue while testing also! A lot of players added a small gap when looping which was a bit annoying to test with...
If you are interested in audio analysis in general, I would also recommend checking out librosa: https://librosa.org/doc/latest/index.html
You can use this example though if you just want to try: https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7...
For the backend, I found it helpful to implement monitoring proactively to be able to detect and debug issues without having to bug users which has been really helpful so far and allowed me to make some performance improvements too!
For the frontend it was interesting to optimize the result searching using the Web Worker + WebAssembly approach. I found some interesting ways to speed up things by parallelizing and, interestingly, manually collecting garbage in the WASM runtime.
And of course learning about the entire audio analysis portion and reading on how to find similar sections of audio!
There is this version now, but it does not allow custom uploads anymore: https://eternalboxmirror.xyz/jukebox_index.html
One thing I noticed is that the link to themes (which I was hoping to see a demo at) is broken: https://supertokens.com/docs/emailpassword/common-customizat... under pricing
And yes, it is in a pretty early stage right now, but I should probably add ToS and a privacy policy to cover my bases.