1,083 karma · joined February 16, 2011
As mentioned I did it in Monkey, but it should be also easy to recreate it in vanilla javascript, because all you need is a basic canvas you can render to, and there you go.
The real hard part was to get all the differents parts involved ready in time. For example the art took me alone around 10-12 hours because I'm really bad at graphics and I put a lot of effort and lots of trial and error in the animations.
The music I did in Logic Pro and Renoise, and it took only around 2 hours because I'm quite experienced in doing music (doing it since my childhood). But if you listen carefully you will find out that the arrangement is very simple, and it's also not mastered. Turning this in a full-blown-not-so-repeatedly track would take several days I think for me (I sticked to the 80:20 rule here ;).
The level design I did in Tiled, and I had the Tiled loader ready before the Compo started.
And I think especially in the sprite I took a little bit too much "inspiration".
I replaced the sprite now with something more unique. You can play the updated version here: https://joemanaco.itch.io/timezone
Yes, I wanted to implement a separate crystal for the enemy loot to make it more obvious, but I ran out of time.
You should be able to adjust the jump height by pressing/holding the up key. Didn't that work for you? Which browser/os?
I think I have to tweak the hit boxes a little bit, so it's more forgiving. And probably also change from insta death so you only loose time/life when you hit an enemy.
TIME ZONE
How to play?
Arrow Keys Left/Right: Move left/right Arrow Keys: Up: Jump X: Shoot
Instructions: Try to reach the exit before your life counter reaches zero. You can earn valuable time by collecting Life Capsules. When you destroy an enemy they will drop Life Capsules. But be careful: Each shoot costs you time.
Play at itch.io: https://joemanaco.itch.io/timezone
Source code: https://github.com/JochenHeizmann/timezone-ld44 (will add Readme/Build Instructions later on when I got some more hours of Sleep)
Soundtrack: https://soundcloud.com/jochenheizmann/timezone-ludum-dare-44
Ludum Dare Game Page: https://ldjam.com/events/ludum-dare/44/timezone
I did everything from scratch (Code, GFX, Audio, Level Design). I've used Monkey (which transpiles to Javascript) to code it, Photoshop for the pixels (Artwise I was inspired by Downwell, which I tried to mimic, but I suck at art) and Logic and Renoise for the Music and Sound FX.
Meow is faster than xxh3 for all sizes, small or large.
http://number-none.com/blow/john_carmack_on_inlined_code.htm...
And I easily agree 100% with him having tried both approaches in bigger projects.
https://m.youtube.com/watch?v=bGrNjyV5PhE
It’s cool because it’s the game I always wanted to make since I was a teenager. What’s even cooler is that two heroes of my youth are doing it together with me: Henk Nieborg (Pixel Artist) and Chris Hülsbeck (Music).