1,194 karma · joined February 13, 2013
I'll look into using a demultiplexer, because maybe then I could afford the pogo pins.
By the way, I've been following your posts here for years! I'll trade you cards for candy!
I think I'd need funding for that though, can't bootstrap a platform without that first blockbuster game.
So in a way, you could "leave" traps or powerups on spots on the base, and your character activates them when it lands there.
(obligatory: 'you've activated my trap card')
Timers are totally doable.
Can intro me to anyone? email me: jonah@wyldcard.io
I was thinking, very possibly, if I found some angel investors who also love boardgames.....
I thought it'd be so cool if all the cards from one town look one way, and they're different the next state over. So when you go on a school trip, you can pick up cards not available in your area.
That said, you can play poker with a deck of cards and a pile of beans.
But yeah, I'm looking for something somewhere between Poker and an iPad.
See my other comment, a lot of interesting mechanics are available.
I'd sell you a poker set if you want to impress your friends :D Email me: jonah@wyldcard.io
When watching TV shows that have cool card games, like Yu-Gi-Oh, it seems like the game doesn't have rules, but instead the kids reason about the characters by looking at the pictures. Weird unexpected stuff happens all the time, I was thinking about how to implement that in the real world.
For example, imagine a vampire card that has its eyes closed. You try using it, but it doesn't do anything. But, you notice that when you play at night the eyes are open and now it's a powerful vampire!
So you can do time-based mechanics, I could add location-based mechanics. You can also make the cards do different things based on what other cards are in play.
Think I should do it?
But you need a base station to update them, and a way to connect to your network to upload images/text.....
If you email me your address, I'd be happy to send you one for your fridge :D
Since I only made two, it was easier just to keep it on the raspi for now.
You think I should patent? Isn't that going to cost me like 20 grand? Plus if Wizards of the Coast really wants to, they can work around my patents somehow.
If I could patent for only a couple thousand dollars maybe I would..... But I WANT other game developers to use this idea. Just, if they want to skip ahead, they can work with me, I'd be happy to share.