1,077 karma · joined June 26, 2020
Apple thinks users should not be able to make the decision about who can access their data. It is not more complicated that that.
Given that, I'm glad to see something that protects software more broadly.
https://github.com/xiaoji235/bitlocker-bypass-tool-for-winre
Unfortunately I don't think there is any way to see a list of all the forks now that the main repo is dead, but you can search the phrase "A huge thanks to MORSE, MSTIC and Microsoft GHOST for making this public disclosure possible" to find more copies.
A $20 claude sub goes a long way when you plan with Opus and execute with Sonnet.
This is what I intend to do. To just let lawmakers get away with passing bullshit because "of course they will" is a defeatist attitude that I don't advocate.
That is why it is so important to be loud about this incredibly obvious disingenuous behavior. Make sure everyone knows the people advocating this do not care one bit about children's safety.
If OSes that don't verify the age of their users are a genuinely unsafe for children, why should they be allowed just because they are open source? That doesn't seem to mitigate dangers associated with age in any away I can identify.
This whole article seems conflate hosting an informational site run by the attackers and hosting the attack itself.
I ask the model to rename MyClass to MyNewClass. It will generate a checklist like:
- Rename references in all source files
- Rename source/header files
- Update build files to point at new source files
Then it will do those things in that order.
Now you can re-run it but inject the start of the model's response with the order changed in that list. It will follow the new order. The list plainly provides real information that influences future predictions and isn't just a facade for the user.
In the original (and maybe also DX) release of Link's Awakening, the game uses a top-down view with the world split up into tiles. Walking of the left side of a screen makes you end up on the right side of the next screen over.
What you could do is pause at the right frame on the screen transition, and you would end up on the new screen but link's position would not change. So you walk off the left side of a screen and end up on the left side of the new screen. Lots of fun to be had with skipping important stuff with that.
I do have a dedicated machine for it though because I can't run an IDE at the same time as that model.
I do have a $20 claude sub I can fall back to for anything qwen struggles with, but with 3.5 I have been very pleased with the results.
That sound indistinguishable from being pressured.
It is essentially a set of all polygons that are visible from any point inside a fixed volume, but the camera only exists at a single point inside that volume so there will probably be some polys that the camera has no LOS (though I suspect these would still be 'rendered') to and a bunch that are out of the view frustum which will not be rendered.
edit: To observe this you can also load any HL1 engine game, run `r_speeds 1` in the console, then it will show you how many world polys are currently being drawn in the corner of your screen, which is probably the count referenced by John Romero here.