550 karma · joined July 5, 2012
And the press release from last year: http://news.mit.edu/2017/new-3-d-printer-10-times-faster-com...
"three conditions that sociologists since the 1950s have considered crucial to making close friends: proximity; repeated, unplanned interactions; and a setting that encourages people to let their guard down and confide in each other"
If anyone is up for an app/company to address these issues, ping me.
[1] http://www.yorku.ca/mack/chi03b.html [2] http://www.yorku.ca/mack/p25-mackenzie.pdf
That phrase set was explicitly designed for text entry (typing) experiments. While not optimal, it does allow for more direct comparison to a large body of previous studies using the same phrase set (and similar procedures).
Having said that, keyboard input methods that provide suggestions/corrections at multi-character or word level features probably also benefit from longer words since the recognizer has more signal to work with. Revisiting the assumptions that went into that initial phrase set (character at a time input) in light of modern text input techniques might be a good thing.
Sustaining innovations are about making products in existing markets better and are further broken down into continuous innovation and discontinuous or radical innovations. The metrics here are about if the new innovation is improving performance within an existing market and by existing value metrics, and by how much. Continuous innovations are small improvements, radical innovations are large improvements.
Disruptive innovations are also broken down into two categories. There is the low end disruption whereby a product is competing in the same space as existing ones, but comes in from below. These are often cheaper and worse to start with, but then move up market as technology improves. There are many examples here (eg Arm coming in under x86). The other disruptive innovation is the new market innovation. In Christensen's terminology, these products compete against non-competition. There is a need, but no products fullfils that need until the disruption comes along. These products are tricky for several reasons. For one, there is no existing market and therefore traditional market research doesn't work. Instead, the execution plan needs to be focused on learning what the market is and what the customer needs are.
1] The series of books starting with the Innovator's Dilemma are a good read on innovation. The wikipedia article is a pretty good overview as well: http://en.wikipedia.org/wiki/Disruptive_innovation
There could be something in a service to help with adoption profiles. There's a lot of parts to that process that could be facilitated. I also wonder if parts of the education process (eg several of the mandatory parenting, etc. classes) could be put online.
I'm still not sure this is a compelling application for a wide audience, but for several of the early everyday users of wearable computers (including myself) it had a lot of appeal.