Might not be "professional" but it sure is more productive.
1,940 karma · joined July 5, 2017
https://kroltan.me/
"<the initialism of the orange company> at <an email provider that only I would use>", thanks for not offering products or services, and not storing this information in mass systems.
Might not be "professional" but it sure is more productive.
Orbital mechanics => Kerbal Space Program
Loads ultra fast, comprehensive filtering and specification for every class of product, excellently categorised.
It's a website so good I wish I worked in metalworking and lived in North America, just so I could have a use for it.
If obstacles are handled separately, you do the same thing except it ends up being a line intersection between nearby agents' routes. Find route intersections, estimate arrival times, if they conflict based on both units' movement speed, reroute.
Another approach would be to ignore unit as obstacles and rely on movement timeout: If I'm stuck for longer than X time, reroute.
The simulation rate is often lower than the draw rate though. Minecraft is as low as 20 updates per second, while something like Counter Strike 2 handles events immediately and sends precise timestamps to the server, not discretized to any sampling rate beyond your hardware.
IO games on the other hand are usually characterised by being (sometimes only allegedly) multiplayer web browser games with super minimal friction, just open a page and play.
Put differently, I wouldn't call a supermarket a toothpaste store even though that is indeed an item supermarkets sell.
I also had this issue, videos would frequently wobble down to like 240p or whatever, on a stable, high speed wired connection.
It's not an internet problem since I never have to buffer when using this forced setting, so it's probably YT trying to save a few bandwidth bucks when they think people aren't looking.
I was having issues that even if my player indicated it was playing 1440p, it clearly was at most 640p or something like that, complete potatovision. Re-clicking the 1440p option would fix it, and this extension basically does that for you.
Good luck on mobile, though lol
You would think that a device whose sole purpose is to divine a picture from wagging pixies in the air and make the little lamps twinkle in a convincing way would be able to do it by now.
But I have yet to find a "smart" TV that can handle it decently, even well into the mid range it's still a bit hit and miss. Get a cheap decoder and plug it into any mid range laptop and the pacing is leagues better.
Do they just use the absolutely worst SoC that still turns enough product to pay the bills, or what?
Generally game assets don't depend on the external environment like code does. Sure, porting is still a lot of work (which I don't think has been done for this one), but it's less work than porting an arbitrary executable.
But most importantly, not everything has to be a product with a practical benefit for the user, if the project goal is to be able to be a drop in replacement for all the code, and it does it, and the people involved are fulfilled, that is perfectly enough.
If the current pathological behaviour of content feed algorithms is to be believed, the vast majority of people.
We need more browsers that focus on user features, not website features. The web is basically beyond feature-complete already, but the tools we use to interact with it are so basic. Like riding a horse on an interstate!
I sure have lots of junk in ~/.config I don't use anymore and probably never will.
If you have two different connectors you invariably need at least two proper cables.
(The game would generate a "card" with a visual preview, but would stuff the XML encoding of the creation into some PNG metadata field so the image could be dragged onto someone else's game.)
Also, some of these "pointless" achievements can be used as a negative proof. For example, the lack of a "weapon used" achievement with the presence of a "last boss defeated" achievement proves you beat the game without using that weapon. This allows players to contrive challenges not foreseen by the explicit implementation of an achievement.
Now, one issue is that on basically every platform, achievements are tracked per ownership of the game, so you can't scope down the achievements like that unless you only ever play the game with that challenge in mind. But in RA specifically, whose accounts are not tied to ownership, you could potentially make an account just to track a specific challenge, and have a public record of _your_ achievement.
It was just about fine if you were doing very small projects but quickly got very hairy, and their compiler was full of bugs.
The standard libraries are still an allocation party, of course, but that can be supplemented in an engine context.
Compare with a mobile game, even a 3D one, where sessions are usually in the tens of minutes themselves, a lot more effort is spent optimising load times and it can be a competitive advantage.
[1]: https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...
A common reasoning for asking for a structured name is to build visually consistent interfaces, such as identifying everyone by their given name.
But that is disrespectful to people with "complicated" names, as well as social conventions. Some people would rather be called by their family name, others their given name, and I guarantee you none of them says "but think about the pretty, homogenous UI we will be leaving behind!".
For users, your brand aesthetics are at best very far down on their list of things to care about, even lower than thinking about what specific dish they will make for lunch in 3 weeks.
Here in Brazil, it is very common to have "compound names" which are just... two given names you have to use together, for example "Ana Maria", AND it is also common to have "middle names" which are neither family names, nor given. My name, for example, is Leonardo Giovanni Scur, but "Leonardo" is my given name that I respond and expect people to call me by, and "Scur" is the family name. "Giovanni" only exists in documents, basically.
So, the first question is, what are you using their names for? If you are a paid service that identifies users to other users by name, ask for a "billing name" for your legal/policy needs, and a "display name" for identification, don't attribute any structure to it. If you don't need a legally identifying name, just ask for the "display name", and let people name themselves "Sir Bearington of Nunya Biznis".
I have used the font "Alte DIN 1451 Mittelschrift" before, and it fits your requirements pretty well.
https://www.1001fonts.com/alte-din-1451-mittelschrift-font.h...
So if you want to make your random executable be "a browser", my guess is you should register it as a handler for http, https, and .html, at least.