I don't think that's what you meant to say. Or maybe it is.
1,135 karma · joined July 14, 2024
I don't think that's what you meant to say. Or maybe it is.
> there is no information on how users can get involved in the decentralized version of Archive.org and who the peers are that are distributing the content.
The other link doesn't mention how people could help host data either. If there is a way, then it seems like more of a marketing issue if those willing are unaware or unable to figure out how. I can't find any actionable steps on how to contribute.
edit - it seems the dweb version was a frontend for archive.org testing serving IA content over alternative protocols. It was never finished or expanded on unfortunately. Links to it are dead but here's the github repo https://github.com/internetarchive/dweb-archive
It's cool, but they don't see what problem it solves.
As for what I mean by narrative, much of the appeal of D&D seems to lie in crafting the story and adventure, being a part of the plot. If the setting and narrative were completely removed, and the game was reduced down to the most basic mechanical actions - go to location x,y and do foo to bar, etc., it would be a very different game.
Not to say the mechanical aspects don't make up part of the appeal of D&D and other TTRPGs too, but they're not a focus as much as in, say, a computer strategy game, or even something like an action platformer, where that is the game, and story/characters/etc. make up little (if any) of the gameplay.
Though, both groups I've played it with consisted of close seasoned players, none of whom I was particularly comfortable with, which isn't the best introduction. I'm curious how much the particular setup in the study affected the outcome, with the social reference sheets and presumably other unique factors - with how much D&D can vary based on the DM and players, it'd be interesting to see this study done with a variety of DMs guiding things in different ways.