414 karma · joined September 24, 2009
But it looks like it's not available on Kindle either, now that I check :)
http://www.amazon.com/Ada-Ardor-Chronicle-Vladimir-Nabokov/d...
The epub and mobi versions tend to lag about a week behind the PDF because of conversion time, but we push those files out to your account as soon as they're ready. (Assuming you pick the book up from No Starch directly: http://nostarch.com/lisp.htm)
Incidentally, I can say firsthand that the Captain Underpants series is wonderful. If you have a child (or are one), I highly recommend checking it out.
There are lots of bars and venues, but I recommend checking out Bottom of the Hill in Potrero -- their shows tend to be cheap and they feature local talent a lot.
I get your point: SF isn't the top dog when it comes to music, but honestly... you can find local music no matter where you are, as long as you look for it. And if you don't look for it, all the local bands you're not going to see are just going to move to Brooklyn (or wherever else is cool that year) along with everyone else.
Sorry, maybe I'm taking you too literally here, but I find that hard to believe. You had time to attend every artistic event in SF, and you just weren't satisfied?
Not to nitpick, but many of the bands "coming out of Brooklyn right now" are bands that moved there from elsewhere to try to ride the "Brooklyn band = good" wave. It's weird how arbitrary and amorphous these various scenes can be. If you can't find good music coming out of SF, you're probably not looking hard enough.
> Compared to that the whole art-car, techno, cyberpunkish thing in S.F. just seems so provincial and quaint.
It seems odd (and inaccurate) to sum an entire city's culture up with 3 indistinct generalizations.
I don't have enough hours in the day to go to all the film festivals, concerts, author readings, dance performances, gallery openings, and other similar events that are occurring all the time in SF.
If you're looking for people who are interested in things outside of tech, you should start going to some of these events, and meeting people. Join the SF Film Society, for a start! Maybe I'll see you around...
月曜日 = Monday
月 = Moon, 曜日 = day of the week
Think about Technicolor, for instance. Unrealistic, and to some, headache-inducing. But it was an early step toward what we have today.
These days, most films are shot in color, and in a fairly naturalistic way that people don't generally notice. But that certainly doesn't mean there's "no point in having it there." It's just a greater level of immersion, which helps draw people even further into what actually matters (for most films): the story, the characters, etc.
Adding these elements would be far too distracting. And if we weren't distracted by sound and color, then what's the point in having them there?
Artists should work in the most limiting possible way -- in a way that everyone is already accustomed to. Otherwise, they're cheap, tawdry sensationalists. Down with change! Down with innovation!
Wait... what?
Attack the films themselves, not the medium. It's only going to be as good as the artist who uses it. Don't fear new technology, even if you are an over-the-hill critic.
So presumably, it's available to one and all, regardless of distro. (At least until Apple gets wind of it...)
Second, the same could be said of any subject: most students only learn math because they're forced to, or history because they're forced to, and they're not likely to retain that information after leaving high school unless they have a personal desire to do so. Does that mean we should stop putting kids in math classes, or history classes?
We (the US) should probably focus on making language classes more worthwhile, and putting kids in them when they're younger, like the rest of the world.
But Ebert is a hugely influential cultural figure, spreading ill-informed opinions to a public who would rather listen to what he says than think for themselves. Willful ignorance is a metavirus.
This is true for almost every film in existence. Certainly every widely distributed film.
This is also true for games. Some of the best games are driven by a single person -- think Kojima and Metal Gear or Miyamoto and Mario -- but they are the product of many, many talented artists working their asses off.
(I'm editing the book, by the way.)