364 karma · joined August 30, 2013
Find me @kulor most places
It felt alive.
Around this time it was hard to pull off complex designs on the web as internet connections were slow and HTML, JS & CSS were primitive. I think precisely because of these constraints, a sense of awe & wonder proliferated when people pulled off a fancy interface which led to an explosion in peacocking. It's what dragged me into the world of crafting high-quality user experiences from the positive reinforcement loops that were embraced and encouraged.
Some communities exist today like Dribbble that possess some of the aforementioned traits but they feel soulless or just self-promotion machines. Then again, there may be millions of relevant communities that exist that I haven't stumbled upon, yet.
In a world of post-scarcity, it almost feels necessary to create artificial bounds to encourage these esoteric & competitive communities.
Maybe finding, creating and contributing to magazines is a better metaphorical aspiration than a corner shop.
1. https://www.webdesignmuseum.org/gallery/kaliber10000-2003
2. https://www.webdesignmuseum.org/golden-age-of-web-design/sur...
Edit: formatting
He's oozing Elon vibes in ambition, first-principle thinking, deep domain knowledge and commercial intelligence. One to watch.
1. https://twitter.com/1stPrinciplesFM/status/17629458095729254...
It has made me query the moderation as you could squint and class it as low-quality content, however, I feel (agnostic of being the OP) it's highly relevant news to the HN audience.
Status games are fundamental evolutionary behaviours however much we want to believe otherwise.
Here are a couple of relevant pull quotes from https://www.robkhenderson.com/p/what-is-social-status:
"Research indicates that our brains spend about 50% of the time mind wandering. Researchers find that the areas of the brain that are active during mind wandering overlap with the areas of the brain that concentrate on our social lives and ourselves. Left to your own devices, with no task demanding your immediate concentration, you tend to spend a good deal of time thinking about other people—your judgments of them; their evaluations of you."
"So what did status get our human ancestors? Resources, allies, territory, mates, and, most importantly, offspring. The idea is that humans who cared a lot about status were more likely to win romantic partners and thus had children who also cared a lot about status. It’s possible that there were early humans who didn’t care much about status or reproduction. They might’ve only cared about safety, survival, and didn’t concentrate on attracting mates or having children. They didn’t reproduce. Those early humans are not our ancestors."
Without getting into details, a lot of the value of our platform is derived from having discreet users connected to an organization.
Rather than restricting or trying to educate people not to share accounts, we changed the pricing structure to a flat subscription which almost comically led to an explosion in new user account creation. This led to our customers getting the full intended value which led to a big reduction in churn and an increase in WoM referrals.
To garner more interest for anyone coming in cold to the Github repo, linking to or embedding the original post might be worthwhile as it does a great job of talking through the project's value.
This project could be profoundly relevant to all of humankind, be it learning anatomy, or liaising with healthcare workers to talk through issues visually or in the commercial sector (e.g. producing photorealistic animated films/virtual try-on).
Edit: remove repetitive use of project
However, it screams that they've come away from the negotiating table with their tail between their legs and are trying to save face by blaming the other party as the bad guy.
Will artists stick with UMG if they have a big enough "independent" distribution through TikTok, YouTube etc. That's got to be Universal's biggest concern.
Some serious creativity in using fundraising under the category of "Nationally or internationally recognized awards"
1. Recency bias & opportunity cost: When you're intentionally not working on a problem space given higher priorities, you still want to collect incoming feedback. This aids future work and if the feedback already exists, bump it up the priority list. When the team kicks off projects, you'll want to assemble as many data points and a core source will be scanning through your backlog.
2. Reactive development: If I chose to bypass the discipline of logging feedback (which I'd love to do from an energy conservation perspective), I'd find myself working on the most recent and lowest-hanging fruitful tasks, neglecting the broken windows that have long existed.
3. Team knowledgebase: If there's a single point of responsibility to collate feedback and deliver solutions, then I think the OP's point can stand as it's viscerally stored and probably just more efficient to have a fire and motion strategy.
When there's a team involved, there needs to be a shared corpus to asynchronously log and retrieve data points. Duplication is better than no data and can provide insights when written from different perspectives. There's no way about it, this backlog will quickly get big.
This can be taxing and messy but dealing with complex systems and people is messy. For well-oiled teams, it's necessary to have good housekeeping of your backlog. This includes archiving irrelevant tasks, de-duping tasks, regularly prioritising and ensuring you're making the best use of your tool.
What can be helpful for organization is to deem everything initially as "for consideration" and have a small "up next" & "bugs" column that should contain no more than 5 items each.
The tool itself is insignificant compared to good backlog maintenance.
What might be missing is a facade on top of your exhaustive backlog that surfaces comprehensible information that allows you to dive deeper (eg search, and see similar tickets) when necessary.
I agree point b is a minefield and given my info is on the system, I've got skin in the game to make it secure.
I've a concept of boards/themes where you can add structured information like people (to remember contacts in context), bookmarks, thoughts, tasks and even RSS feeds to stay up-to-date on a theme (e.g battery tech). Emails and calendar will be coming soon so that your personal corpus is voluminous and of high enough quality to make a personal GPT actually useful. E.g "who was the CTO I met at the dinner last week".
FWIW I'm already a founder of a company so this isn't intended as a commercial pitch.
I like the reminder to reframe focus from "do what you love" to "love what you do" as it avoids some of our temptations to overthink things and we have control over what we're doing in the here and now.
[21:46 Edit] Seems like it's back up!