The question should probably be: Why should any sane person in the prison industry be for it?
296 karma · joined June 2, 2016
The question should probably be: Why should any sane person in the prison industry be for it?
While it's not always fair to judge a book by its cover, statements like "Smart Incognito™ and Built In 256-bit Encryption" sure feel weird. Good security doesn't come from random trademarked buzzwords or providing a bit number without any context. Actually, those are major warning signs that the product is probably not nearly as secure as it pretends to be. The fact that this is not open-source just underlines that point nicely. Projects that are serious about privacy and security as their main goals always provide source code, not doing so is a sure sign that something other than privacy and security is the main goal.
The entire project seems very flashy but it just gives of an odd smell. The video,too, explains very little and leaves many more questions than it answers. All this seems to be is a somewhat convenient frontend for a proprietary vpn system which allows you to have multiple connections running and associate them to tabs. That's not bad but it's certainly not some world changing super-private thing and the fact that you're trying to present your proprietary VPN solution as your great gift to humanity just rubs me the wrong way.
It doesn't help that VPNs are basically pointless for anonymity since any browsing experience that's usable by normal people (e.g. executes javascript) can be trivially de-anonymised.
See http://arstechnica.com/security/2015/04/ddos-attacks-that-cr...
[1]: http://support.whispersystems.org/hc/en-us/articles/21324092...
Wire has true multi device support (basically multiple keys per identity)
Given that they already have Spotify and giphy integration I'm going to predict Skype-like monetization with sponsored integrations (e.g. Skype has those sponsored animated emoji things)
With some digging I've found a way to verify key fingerprints so that's nice, but it's manual, not QR assisted :(
It's probably nevertheless better than being based in the US, just ask Lavabit ;)
Googling the original problem description will (for a novel formulation of the problem) not result in any advantage and implementing a standard algorithm will not work if you need n to be large for your application.
I will admit that it's a slightly contrived example ;)
Tesla is also not doing any kind of super special research into self driving cars. The system their cars use is (afaik) an OEM component (provided by MobileEye) that powers the driver assist features of many other brands, too.
Instead of actually improving the technology they have chosen to lower the safety parameters in order to make it seem like the system is more capable than it actually is.
Just imagine your car calculating that it should let you die in order to save a group of school children... except that the school children were in fact a bunch of sheep that the system mis-identified.
The danger of AI isn't in paperclip optimizers (at least for now), it's in humans over-relying on machine learning systems.
Is 'needs verbing' really that uncommon? 'Needs fixing' seems like a very common expression that fits that pattern. I guess the article might be trying to say that in some areas of England 'needs verbing' is the default form but I'm still a bit confused by that sentence.
Take away the need to invest time and energy into basic survival and you can suddenly take advantage of a lot of cool things that were previously not accessible to you.
Now the next referendum will be a lot more significant since it'll effectively be a UK vs EU decision. Either you follow the English into isolation or you suddenly have a very real border between England and Scotland with customs&immigrations checkpoints and similar things.
The 'office simulator' example doesn't really seem to be about graphics, though, but about game length/most VR experiences being more tech demo than game.
I don't think people are going to be surprised by that. The HMDs are so expensive, and at least right now, so are the GPUs that can drive them, that people won't just impulse buy them. People who are spending that much money on a niche hobby like this will most likely know exactly what they are getting.
Second Life specifically excels at being a platform for roleplaying (in the educational sense as well as the D&D sense). The built-in creation tools allow people to very quickly create environments that have enough fidelity to be a significant step up from 'this table is now an airplane' and thanks to the marketplace one can often quickly and cheaply acquire ready-made props for virtually any scenario. Using the more advanced creation tools one can even create video-game-level fidelity however that is usually not necessary for educational environments.
Yes, one can use 2D interfaces inside 3D worlds but any 3D system short of the matrix will have a noticeable quality degradation (e.g. visual fidelity, haptic feedback, fatigue, etc) compared to directly using a 2D interface in real life. A few edge cases might become feasible much sooner, e.g. using VR to emulate large screens but that's hardly 'Virtual Reality'. Until we come up with meaningful ways to represent more kinds of information in 3D and/or create a matrix-style experience, VR will most likely be limited to applications that are inherently 3D.
This obviously includes entertainment (VR games, 'movies', 3D art) and CAD/CAM/3D modelling which are already very much 3D in nature and internal representation, even if they are currently usually projected onto 2D screens. Outside of that, the main 'educational' usage currently consists of building 3D environments (labs, buildings, factories, complex machinery) that emulate real-life environments in order to familiarize trainees with the workflows in those places. This can be surprisingly effective, especially considering how much cheaper VR mockups are compared to e.g. NASA's real-life 1:1 ISS training replica.
These applications are worthwhile in their own right and they will probably be able to sustain a decent market for VR hardware and development. However, I'm personally much more interested in seeing what kind of concepts that aren't already inherently 3D can be enhanced or revolutionized by adding another dimension.