1,743 karma · joined October 28, 2021
Of course, the physics of dealing with a real high-speed vehicle is substantially more complex (and more high consequence) compared with that of a toy car moving at a few centimeters a second, but it's not, to coin a phrase, rocket science; the physical principles are well-known, and automotive engineering is a whole industry in itself.
I'd be interested in knowing what actual physical testing was carried out before the race, and how much time the teams had to prepare.
I can't see any sign that long-term IPv6 growth has stopped, it's just ceased to accelerate. Looking at Google's IPv6 traffic graph (https://www.google.com/intl/en/ipv6/statistics.html), this is entirely consistent with being the first half of a classic logistic curve, with growth now linear as it approaches the 50% point after 15 years. If this is actually a logistic growth curve, we will presumably see the end of IPv4 sometime around 2040. Even if we take a more optimistic view and assume linear growth continues, it will still take until about 2035.
And that's fine. Old technlogies tend to wither away, not go out with a bang.
Most of the world sees the United States as a dangerous country.
For example, using the source you've just given, the US homicide rate is over 5 times the homicide rate of the United Kingdom, France and Germany, and over 10 times that of Norway.
Granted, you're more likely to die in a car accident than to be murdered in the US, but that's no reassurance; this is partly because the vehicle accident mortality rate is so high in the US, at over four times the rate in the UK. And your comment about dying in a plane crash is completely wrong: the air travel mortality rate is very close to zero, with under 200 deaths for over 800 annual million air travellers; a rate of less than 0.025 per 100,000 per annum.
I'd be interested to hear what those actually expert in the field make of the article.
There is an easier and far more elegant way to solve this than the solution given. Consider the circuit as two superimposed elements; one with a current being injected at the first point and flowing outward to a sink at infinity, and the second with current flowing in from a source at infinity and exiting at the second point. (For the sake of argument, say the current is 1 amp).
The current flow patterns in each case are easy to calculate because of the symmetry of each problem.
Now add the two superimposed elements together, and the sources and sinks at infinity cancel out, leaving only the point source and sink.
You now know the current through the overall circuit and the currents through each resistor, and because you know the values of the resistors, you also know the voltages across each resistor. Add up the voltages along any simple path between the two points to get the voltage between the points, and since you also know the overall current, you can now calculate the equivalent resistance.
My favourite track is "Ssssuuuuft".
At the same time, open source projects can be pretty nimble in chasing things like changing APIs, potentially frustrating the effectiveness of API pivoting by NVIDIA in a second way.
When you're #1, you can go all-in on your own proprietary stack, knowing that network effects will drive your market share higher and higher for you for free.
When you're #2, you need to follow de-facto standards and work on creating and following truly open ones, and try to compete on actual value, rather than rent-seeking. AMD of all companies should know this.
A similar level of cross-platform library support for ActivityPub would greatly ease its adoption across the universe of Internet applications.
Reading the Arduino firmware suggests a data rate of 40 bits/s on the actual spaghetti strand.
Allowing for a start and stop bit, that's 4 bytes/second. Given a typical ping packet length of 56 bytes, and a negligble SLIP encapsulation overhead, I'd expect the outbound ping request would take 14 seconds to transmit, and the ping reply would take another 14 seconds after that, making 28 seconds in total (plus the processing latency, which should be negligible). The only way I can see it taking twice that time would be if the ping packets had truly unfortunate content of bytes that SLIP would need to escape into byte pairs, which seems unlikely.
I'm surprised the author didn't go for direct transmission of a 9600 baud signal; it wouldn't be too hard to use a DIY voice coil actuator to drive sound waves down the spaghetti at that frequency, and not too much DSP processing to amplify and clean up the measured movement at the optical sensor into a clean digital signal.