209 karma · joined February 13, 2008
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Here's a link I found on Google: http://projects.ict.usc.edu/itw/gel/EricssonDeliberatePracti...
Although, admittedly, this is because Go AI hasn't progressed to the level where it can defeat professionals at all, much less consistently. Once this happens, I can only begin to imagine the level that will be attained by some future kid with plenty of time to practice against such a formidable opponent.
Essentially, you are making a nice internal API to your engine objects that you can manipulate, and experiment with, on a higher level without recompiling your application all the time. Python is also nice for this purpose (see OGRE 3D), but it's not as lightweight as Lua.
So in a sense, it's better to use Lua for parts of your engine that will change a lot, depending on what aspect of the engine you are a focusing on at the moment (like tweaking how the enemy A.I. works, for example). This is especially useful at the prototype stage of your application.
Is that what you had in mind, or am I mistaken?
If you haven't seen that feature of Tweetie 2, it's awesome. It embeds the tweet itself, along with any relevant links, in an html email. Oh, and most importantly, sending the email doesn't require you to quit the app.
I suppose you'd be embedding the story title, description, a link to the HN thread, and of course, the link to the original story.
100k, apparently. Since you know how to win, go for it!
Then again, knowing the answer ahead of time doesn't really hurt since understanding the steps in between is what matters.
Incidentally, does anybody know if there's an easy way to transfer books between those two sites?
But hey, these two programs are great. I've tried other IDEs, but always end up coming back to one of those two for real work. Some things are easy in one and annoying in the other so they complement well.