468 karma · joined June 1, 2017
From an ideological perspective, we are strongly attached to the building of tight-knit communities in which strong trust bonds can emerge, as it gives us more meaning than living in an individualized society where all exchanges between individuals are mediated by a market, or worse, by blockchain technology. This means that trusting several system's administrator makes sense to us.
Note that in the case of cooperatives such as CHATONS, most users are non-technical and have to trust their sysadmin anyways; here, they just have to trust several sysadmins instead of just one. We know that several hosting cooperatives of the CHATONS network are thinking like us and are interested in setting up systems such as Garage that work under this assumption.
In the meantime, we also do perfectly recognize the possibility of a variety of attack scenarios against which we want to consider practical defenses, such as the following:
1/ An honest-but-curious system administrator or an intruder in the network that wants to read user's private data, or equivalently, a police raid where server software is embarked for inspection by state services;
2/ A malicious administrator or an intruder that wants to manipulate the users by introducing fake data;
3/ A malicious administrator or an intruder that simply wants to wreak havoc by deleting everything.
Point 1 is the biggest risk in my eyes. Several solutions can be built to add an encryption layer over S3 for different usage scenarios. For instance for storing personnal files, Rclone can be used to add simple file encryption to an S3 bucket and can also be mounted directly via FUSE, allowing us to access Garage as an end-to-end encrypted network drive. For backups, programs like Restic and Borg allow us to upload our backups encrypted into Garage.
Point 2 can be at least partially solved by adding signatures and verification in the encryption layer which is handled on the client (I don't know for sure if Rclone, Restic and Borg are doing this).
Point 3 is harder and probably requires adaptation on the side of Garage to be solved, for instance by adding a restriction on which nodes are allowed to propagate updates in the network and thus establishing a hierarchy between two categories of nodes: those that implement the S3 gateway and thus have full power in the network, and those that are only responsible for storing data given by the gateway but cannot originate modifications themselves (under the assumption that modifications must be accompanied by a digital signature and that only gateway nodes have the private keys to generate such signatures). Then we could separate gateway nodes according to the different buckets in which they can write for better separation of concernts. However, as long as we are trying to implement the S3 protocol I think we are stuck with some imperfect solution like this, because S3 itself does not implement using public-key cryptography to attest operations sent by the users.
It is perfectly true that solutions that are explicitely designed to handle these threats (such as TAHOE-LAFS) would provide better guarantees in a system that is maybe more consistent as a whole. However we are also trying to juggle these security constraints with deployment contraints such as keeping compatibility with standard protocols such as S3 (and soon also IMAP for mailbox storage), which restricts us in the design choices we make.
Just to clarify, the fact that any node can tamper with any of the data in the cluster is not strictly linked to the fact that we use CRDTs internally. It is true that CRDTs make it more difficult, but we do believe that there are solutions to this and we intend to implement at least some of them in our next project that involves mailbox storage.
> I have been building distributed systems for 20 years, and they are not more reliable. They are probabilistically more likely to fail.
It depends on what kind of faults you want to protect against. In our case, we are hosting servers at home, meaning that any one of them could be disconnected at any time due to a power outage, a fiber being cut off, or any number of reasons. We are also running old hardware where individual machines are more likely to fail. We also do not run clusters composed of very large numbers of machines, meaning that the number of simultaneous failures that can be expected actually remains quite low. This means that the choices made by Garage's architecture make sense for us.
But maybe your point was about the distinction between distributed systems and high availability, in which case I agree. Several of us have studied distributed systems in the academic setting, and in our vocabulary, distributed systems almost by definition includes crash-tolerance and thus making systems HA. I understand that in the engineering community the vocabulary might be different and we might orient our communication more towards presenting Garage as HA thanks to your insight, as it is one of our core, defining features.
> However, this isn't it. This is distributed S3 with CRDTs. Still too application-specific, because every app that wants to use it has to be integrated with S3. They could have just downloaded something like Riak and added an S3 API around it.
Garage is almost that, except that we didn't download Riak but made our own CRDT-based distributed storage system. It's actually not the most complex part at all, and most of the developpement time was spent on S3 compatibility. Rewriting the storage layer means that we have better integration between components, as everything is built in Rust and heavily depends on the type system to ensure things work well together. In the future, we plan to reuse the storage layer we built for Garage for other projects, in particular to build an e-mail storage server.
Garage has advanced functionnality to control how much data is stored on each node, and is also very flexible with respect to adding or removing nodes, making all of this very easy to do.
I'll give a bit more details about CRDTs, then.
The thing is, if you don't have CRDT, the only way to replicate things over nodes in such a way that they end up in consistent states, is to have a way of ordering operations so that all nodes apply them in the same order, which is costly.
Let me give you a small example. Suppose we have a very simple key-value storage, and that two clients are writing different values at the same time on the same key. The first one will invoke write(k, v1), and the second one will invoke write(k, v2), where v1 and v2 are different values.
If all nodes receive the two write operation but don't have a way to know which one came first, some will receive v1 before v2, and end up with value v2 as the last written values, and other nodes will receive v2 before v1 meaning the will keep v1 as the definitive value. The system is now in an inconsistent state.
There are several ways to avoid this.
The first one is Raft consensus: all write operations will go through a specific node of the system, the leader, which is responsible for putting them in order and informing everyone of the order it selected for the operations. This adds a cost of talking to the leader at each operation, as well as a cost of simply selecting which node is the leader node.
CRDT are another way to ensure that we have a consistent result after applying the two writes, not by having a leader that puts everything in a certain order, but by embedding certain metadata with the write operation itself, which is enough to disambiguate between the two writes in a consistent fashion.
In our example, now, the node that does write(k, v1) will for instance generate a timestamp ts1 that corresponded to the (approximate) time at which v1 was written, and it will also generate a UUID id1. Similarly, the nodes that does write(k, v2) will generate ts2 and id2. Now when they send their new values to other nodes in the network, they will send along their values of ts1, id1, ts2 and id2. Nodes now know enough to always deterministcally select either v1 or v2, consistently everywhere: if ts1 > ts2 or ts1 = ts2 and id1 > id2, then v1 is selected, otherwise v2 is selected (we suppose that id1 = id2 has a negligible probability of happening). In terms of message round-trips between nodes, we see that with this new method, nodes simply communicate once with all other nodes in the network, which is much faster than having to pass through a leader.
Here the example uses timestamps as a way to disambiguate between v1 and v2, but CRDTs are more general and other ways of handling concurrent updates can be devised. The core property is that concurrent operations are combined a-posteriori using a deterministic rule once they reach the storage nodes, and not a-priori by putting them in a certain order.
https://garagehq.deuxfleurs.fr/documentation/design/benchmar...
Yes we do round-trips to other nodes, but we do much fewer of them to ensure the same level of consistency.
This is to be expected from a distributed system's theory perspective, as consensus (or total order) is a much harder problem to solve than what we are doing.
We haven't (yet) gone into dissecating the Raft protocol or Minio's implementation to figure out why exactly it is much slower, but the benchmark I linked above is already strong enough evidence for us.
CRDTs are often presented as a way of building asynchronous replication system with eventual consistency. This means that when modifying a CRDT object, you just update your local copy, and then synchronize in background with other nodes.
However this is not the only way of using CRDTs. At there core, CRDTs are a way to resolve conflicts between different versions of an object without coordination: when all of the different states of the object that exist in the network become known to a node, it applies a local procedure known as a merge that produces a deterministic outcome: all nodes do this, and once they have all done it, they are all in the same state. In that way, nodes do not need to coordinate before-hand when doing modifictations, in the sense where they do not need to run a two-phase commit protocol that ensures that operations are applied one after the other in a specific order that is replicated identically at all nodes. (This is the problem of consensus which is theoretically much harder to solve from a distributed system's theory perspective, as well as from an implementation perspective).
In Garage, we have a bit of a special way of using CRDTs. To simplify a bit, each file stored in Garage is a CRDT that is replicated on three known nodes (deterministically decided). While these three nodes could synchronize in the background when an update is made, this would mean two things that we don't want: 1/ when a write is made, it would be written only on one node, so if that node crashes before it had a chance to synchronize with other nodes, data would be lost; 2/ reading from a node wouldn't necessarily ensure that you have the last version of the data, therefore the system is not read-after-write consistent. To fix this, we add a simple synchronization system based on read/write quorums to our CRDT system. More precisely, when updating a CRDT, we wait for the value to be known to at least two of the three responsible nodes before returning OK, which allows us to tolerate one node failure while always ensuring durability of stored data. Further when performing a read, we ask for their current state of the CRDT to at least two of the three nodes: this ensures that at least one of the two will know about the last version that was written (due to the intersection of the quorums being non-empty), making the system read-after-write consistent. These are basically the same principles that are applied in CRDT databases such as Riak.
We have synchronous writes without Raft, meaning we are both much faster and still strongly consistent (in the sense of read-after-write consistency, not linearizability). This is all thanks to CRDTs.
To me, the two key differentiators of Garage over its competitors are as follows:
- Garage contains an evolved metadata system that is based on CRDTs and consistent hashing inspired by Dynamo, solidly grounded in distributed system's theory. This allows us to be very efficient as we don't use Raft or other consensus algorithms between nodes, and we also do not rely on an external service for metadata storage (Postgres, Cassandra, whatever) meaning we don't pay an additionnal communication penalty.
- Garage was designed from the start to be multi-datacenter aware, again helped by insights from distributed system's theory. In practice we explicitly chose against implementing erasure coding, instead we spread three full copies of data over different zones so that overall availability is maintained with no degradation in performance when one full zone goes down, and data locality is preserved at all locations for faster access (in the case of a system with three zones, our ideal deployment scenario).
We also made a presentation at FOSDEM'22, the video should be out soon.
[0] https://garagehq.deuxfleurs.fr
[1] https://git.deuxfleurs.fr/Deuxfleurs/infrastructure
[2] https://git.deuxfleurs.fr/Deuxfleurs/garage/src/branch/main/...
[3] https://git.deuxfleurs.fr/Deuxfleurs/diplonat
Not linking our main website because it's in French.
To answer your other comment, this paper of mine https://arxiv.org/abs/2102.04063 has many problems when importing in TeXmacs: the title is not aligned correctly, the algorithms are messed up, the figures don't have the correct sizes, and one of the figures which is exported from Inkscape is not even imported at all. There are also a bunch of macros that are shown as raw visible commands in TeXmacs and I don't know what to do with those (but that's certainly something I could learn to manage). Again not blaming you or the particular TeXmacs devs working on import, this situation is a fatality of how LaTeX works.
let p, c, m = join!(
GetUserPermission(username),
GetServerConfig(),
GetMessageOftheDay()
);
(you don't even have to write await when using the join macro)With such simple syntax available it seems obvious to me that one would want to use it as often as possible, and it's also much simpler (and probably cheaper) than dispatching those three tasks to a thread pool.
I disagree with this. I feel like using Async programming is actually much more powerfull and expressive than theaded programming, especially with Rust combinators on streams of futures (for examples: futures_unordered), which allow to trivially express complex concurrency patterns (such as: wait for the first two requests to return something and discard the third request's response, and btw also cancel that request). Async programming also allows for structured programming, where each task is an owned resource of a parent tasks, which means that lifetimes of tasks can be controlled and runaway threads can't exist (if one is avoiding tokio::spawn). I've been developping [Garage](https://git.deuxfleurs.fr/Deuxfleurs/garage) for some time now (a simple distributed object store that implements a subset of S3, not ready for production!), and I've been in awe about how easy it was to write these complex patterns using async Rust.