The masters thesis is the first one, but the intercultural study was in my undergraduate thesis which is only available in person. Let me know if you would like to see it, and we can meet up in the real world.
487 karma · joined March 17, 2010
[ my public key: https://keybase.io/magicseth; my proof: https://keybase.io/magicseth/sigs/QNnkv82bSmxPQ3gd_XQbfin99Hi3NxKWMlsfaWXd080 ]
The masters thesis is the first one, but the intercultural study was in my undergraduate thesis which is only available in person. Let me know if you would like to see it, and we can meet up in the real world.
I did a cross-cultural developmental psychology experiment on the way children think about magic. In brief, children in the USA showed an inverse correlation between their ability to understand something and their attribution of magic (i.e. if they didn't know how something worked, it was magic, and vice versa). In Mexico, I found that the correlation was not so mutually exclusive, children were willing to attribute things to magic, even if they knew how it worked.
Understanding magic not as something distinct from science, but as something that is the realm of things which you can explore to understand better is, in my opinion, a better way to frame the debate. Telling someone to stop believing in magic because no such thing exists is unlikely to change their belief system. Encouraging them to explore magic, and seek to understand it and find the magic in everything around them, has a greater chance of spurring them into a more inquisitive frame of mind.
The theory of Wonder I developed for my masters thesis posits that wonder is an emotional trigger that positively rewards us for finding things that we can't explain. The evolutionary basis for this is that the more things you find that break your world view, the more likely you will learn something to new that will positively effect your ability to survive. This could explain people's fascination with magic: we have an innate drive to find the things that baffle us, an internal reward system for experiencing wonder.
I could go on about this for days, so I'll just stop now.
Again though, the first step is to acknowledge and raise awareness.
Bump (http://bu.mp) is looking to grow all of our teams! We are looking for backend server and ops wizards, as well as front end Android and iPhone people. We've also got some pretty fun HTMLn projects (for some values of n).
It is a great place to work with lots of camaraderie, hard work, and lots of fun including quad copters ski trips and some awesome hackathons.
The team is still small enough that you will have an opportunity to touch any area you find interesting, and you are guaranteed to have a big impact.
Join us!
Come work with me!!! I do iPhone magic at Bump.
We are hiring lots of positions in iPhone, Android, Web Dev (HTML etc), Systems Engineerings, Algorithms, and Designer positions too.
It never made it out of beta and got killed when Flash became Adobe's new sweetheart. Very sad.
Obviously, my views are biased, but it is quite clear to me (and our users) that Bump is more than just a contact-sharing app.
Taking the fear out of programming, making it tinkerable, is hugely valuable. Not to mention the emphasis on creation and story telling that it is designed for. Breaking it out into the real world is a wonderful way to make the computer more than just software.
Think about what your assumptions are about what your software can and should do. List them out, and really critically re-evaluate them. I am certain you can come up with something everyone in this game is taking for granted, flip a bit, and outdo the competition.
For example rethink the concept of sharing your location NOW. What happens if your app instead tracks you over time, creating a heat map of your territories/areas, and can predict where you will be going based on past trends. Now you are doing something even more interesting with a much larger market. Involve the user in predicting/changing the location behavior and you may find a much larger audience than you were ever expecting.
There's a million ways to go, make your own way up if you want to!
I really don't care about most things on that list, as long as someone has the ability to grasp the concepts, the tools and experience to learn the things that are relevant, and few bad habits. Obviously someone down the left column is going to take longer to come on board, and it may be an indication of an inability or unwillingness/lack of motivation.