I googled your name and 'blender' but didn't find any training resources online. I'm a new Blender user and am on the hunt for resources beyond BlenderGuru's Donut tutorial (which is great, btw).
Do you create any Blender educational content?
2,798 karma · joined June 5, 2012
hnchat:Ow0LSMDKInuiBgpvVcAz
meet.hn/city/us-Seattle
Socials: - reddit.com/user/maroonblazer - afrodiameter.bsky.social - x.com/maroonblazer
--- HackerSmacker profile: https://www.hackersmacker.org/user/maroonblazer?hs=9jbIb6b9Kpn6I9WlfK ---
I googled your name and 'blender' but didn't find any training resources online. I'm a new Blender user and am on the hunt for resources beyond BlenderGuru's Donut tutorial (which is great, btw).
Do you create any Blender educational content?
Can you share some resources for where would one start, if they wanted to do the homework?
Is there a way to export that data from Google Maps? Will Apple offer an import feature?
> FedCM. Third-party cookies have been used to support single sign-on. FedCM is a set of technologies built to support identity federation, without replicating all functionality of third-party cookies.
>CHIPS. The goal of CHIPS is to allow state, without supporting correlation or tracking between web sites which don't know they are collaborating, for example, when embedding third-party services like customer service webchat.
I've not heard of these two approaches. Can anyone vouch for their efficacy?
https://www.rand.org/pubs/research_briefs/RB9119.html
The above links to a more comprehensive PDF.
For others like me who aren't familiar with fooocus, there's a lot of ai-related sites with that name. I believe this is the one parent is referring to:
https://blog.khanacademy.org/multiple-studies-show-khan-acad...
I program as a hobby without any formal training. Despite doing it on and off for a few decades, I still consider myself an 'advanced beginner' for those reasons. So, having a lay of the land already, a resource like this is helpful when I'm looking for information in a specific area within front-end development.
Somewhat tangential: it's easy to drown in the surfeit of resources out there, to the point of paralysis. I've come to the conclusion that, in the end, you end up teaching yourself. To that end it almost doesn't matter what resource you start with. Just pick one and start asking and answering questions. For those questions you can't answer, the relevant resources will reveal themselves through your search.
+1 to the other commenter's suggestion that GPTs are a huge help in this regard, as long as you set a requirement for yourself not to use any code you don't understand. And GPTs are incredibly helpful with this meta step too.
RIP Donald Sutherland.
Can you recommend books or other resources that use your approach (or similar)?
While Sky's voice shares similar traits to SJ, it sounds different enough that I was never confused as to whether it was actually SJ or not.
Wherever I've worked, as the meeting organizer you're implicitly the designated notetaker. I'm not smart enough to take notes and listen simultaneously so have always felt at a disadvantage when organizing meetings. Copilot summaries have been a godsend for me as I'm able to focus 100% of my attention on the discussion knowing that the salient points will be captured for us by Copilot. And because I'm attending the meeting I can verify the accuracy of the summaries. So far, having used it in countless meetings, I've never found a fabrication.
I've adopted a similar mindset with my kid, now 18yrs old. Unless he'd broken a bone, is clearly in need of stitches, needs a vaccine or is otherwise laid low for more than a few days we'd try to stay out of the healthcare system.
This sense of play hit home for me when I was a late teen and bought a 4-track multitrack recorder in the mid-80's. I had no preconceived notion of a song I wanted to write/record. I simply plugged in my guitar and hit 'record' and laid down an idea. I may have had a few false starts but didn't sweat it. By itself it wasn't very interesting. I added a second track with the only goal of "it should work with the first track" and was surprised at how easy it was to achieve that goal. Suddenly, with the two tracks an idea began to emerge that wasn't present in the first track by itself. Rinse and repeat with the remaining 2 tracks and I had a musical idea that I never could've imagined I would have created.
I still use that same method to generate ideas today, and summon that same sense of 'play'. Of course the real work, much harder than creating, imo, is editing.