407 karma · joined October 16, 2013
For those not in the know, that someone was weev [1].
This is just scratching the surface of all the potential arguments against them.
http://en.wikipedia.org/wiki/The_New_York_Times_Building#Sus...
I learned how to cook by helping my mother and father for as long as I can remember. I don't honestly know when I started but it was definitely before 10, and likely around 7 or 8 when I could make meaningful contributions and not just get in the way. It has benefited me greatly and I should really make a point of thanking them more often for it.
Sure, I might have groaned when being tasked with preparing my own school lunch, or being asked to help peel potatoes, but through the years I picked up lots of valuable experience without even realizing it. I learned these patterns that the author talks about, even if I didn't have a word for them.
Cooking is one of my greatest pleasures and, to be honest, I feel sad that some people see it as only a means to an end.
>the women won’t switch to iron cooking pots because they find them heavy and costly.
You would get these emails that were thousands of lines long with ASCII characters all over the place. When you'd scroll, though, an animation would take form and you'd watch stuff bounce left and right across the screen and other effects similar to, but more primitive than, the effects demonstrated by this submission.
The technology I tried is intended to be used for real-time games. Individual game objects' audio samples and their positions are run through their filter, accounting for position and the material properties of nearby reflective surfaces (hard vs soft, solid vs semi-solid).
Is this fundamentally different to the implementations you've tried? It seems to me you're referring to '3D' implementations that take an already-mixed 4 channel source and try to jam that into a spatial 2 channel mix. That's the kind of technology that I think is pretty lame/useless as well...
If you have a chance to try out Visisonics tech, I think it'd be worth giving it a go if games are your thing. Seems like you definitely know a lot about the subject.
That's the thing, I'm claiming that the implementation I tried DID work. Now, questionable YouTube videos, however, haven't worked for me before. Nor do the settings in the software for my discrete sound card. But I have experienced it with one particular company's implementation.
What was explained to me is that they have a generic HRTF that works for ~90% of the population, but there's a minority of the population for which a customized HRTF must be determined. They claimed that certain differences in the spatial characteristics result in their generic HRTF not being a good fit; perhaps you are part of that unlucky 10% who would need to be measured in a lab.
This was actually the topic of one of the questions I asked of the presenters, and their answer was to concede that unfortunately those 10% would be out of luck unless they got their personal HRTF derived. Who knows if the numbers are real or not.
Sorry you're getting downvoted for having a dissenting opinion/experience.
I'm not trying to be an ass, but do you have any hard evidence or citations for that claim?
I have been a skeptic of the technology as well, but just 2 weeks ago I tried a demo [1] that was _very_ convincing. In short, I wore ~$30USD headphones while a device with some positional sensors was moved around my head and music played. The only sound emitted was from the drivers in the headphones, but I do not exaggerate one bit when I say that my brain was tricked into believing the sound originated from the mystery box moving around my head.
Perhaps you have some scientific reason for why in theory (or fact) it doesn't 'work' in the physical sense, but my anecdotal evidence supports that there is a way to do a 'good enough' job where the brain is successfully tricked.
I admit to feeling there's still a bit of a snake-oil salesmen aspect to this technology, but the guys at Visisonics spun off their company from research at University of Maryland. They're not just another ragtag shop implementing your last decades' positional audio algorithms. They really seem to be pushing the space forward.
I'd argue that the distinguishing feature would be the 'Paid Post' banner that remains at the top of the article, even as the reader scrolls.
I know the writing style and content still resembles actual articles and it might be easy to miss this disclaimer if you're paying attention only to the content but it's only fair to mention that they do, in fact, label paid content as such.
Thanks.
https://blogs.oracle.com/pranav/entry/how_to_send_message_to...
I'm happy that he can do what he wants now without having to worry about impacting the giant brand he created.
And if he sees my tongue-in-cheek claim to equity and wants to jokingly send me a few thousand dollars, I'll gladly send him my details.
I obviously don't know the whole picture here, but I see the purchase of Mojang as a strategic move to strengthen the Xbox One platform. They're banking on Minecraft being a strong property for the next few years; they could easily sell a few hundred thousand units holiday season 2015 if they have a exclusivity on Minecraft 2.
Seeing as I bought my premium Minecraft account on 8/1/2010, I must be due some sort of equity for supporting him at such an early stage.
edit: Oh, and what do you think will become of the old alpha/beta/release builds? I'm thinking about going ahead and archiving them all in case access to them is revoked. Not sure if I'm being too paranoid, but I much preferred the simpler versions without all the distractions like XP, hunger, and those weird tall black guys.
I find this to be very true. When I started out in the professional world, I rarely wanted to work at all on my own professional development after work. After a year or so, I became much more comfortable with my responsibilities at work and was a much more competent employee.
I found that frustration at work fueled my motivation to rise above the 'average' developer and truly master the technology stack that I currently work in. I started identifying activities that were eating up my time and my productivity (too much web browsing, too many games, etc). I started working on SMALL projects with realistic scope. Completing these small projects motivated me even more and the momentum helped me continue the trend.
Now coding outside of work is fun again, and even though I'm not changing the world, I know it made a noticeable impact to my skills as a developer.
OP, I think a lot of us have been in a similar boat. Making the transition into the real world can be an anxious or even scary time. Don't worry, keep your head up and don't try to focus on all of the unknowns at a once.
Look at your current employment as an opportunity for personal growth. If you are confident about your technical abilities, hone your interpersonal relations instead. Use the time wisely and try to reflect on your progress as objectively as possible. Try to find someone at work that you can get along with and maybe ask for advice from time to time.
Having never used a ride-sharing service before, I hesistantly installed Lyft and handed over my payment information.
After the first ride, I didn't look back. I used their services maybe 10 times in 3 days in order to get around the city. Waits were never very long (we got rides at many different times of day, morning, mid-day, late night) and all of the drivers I had were friendly.
My experiences were all pleasant and the fares were reasonable. I can't speak to the quality of the Uber experience, but it seems many of the Lyft drivers were not too keen on the company.