481 karma · joined May 5, 2011
Author http://speedupyourstartup.com
Personal http://mhj.tc
"I’d recommend waiting until you’re overwhelmed with your work." This is a bad idea. Do not. Hire when you can afford to pay close attention to what you are doing. Your first hire is crucial to your company culture and direction, so you need to be on the spot here. Packed schedule and cognitive overload do not a good hiring setup make.
Additionally, that recommendation assumes that you are hiring someone to do the stuff that you don't have the time to do. While that's certainly true and helpful in many cases, it shouldn't be the whole truth. I like the maxim "hire people smarter than yourself". Because if you do, maybe you'll see that you weren't packing your schedule with the right things after all.
"Avoid hiring a friend as a first employee." Right, there is the fact that it potentially changes the dynamic. But not in all cases. If you, say, hire your closest friend since childhood, it's very possible that your friendship will survive anything the work life throws at you, and makes that in turn stronger. On the other hand, hiring a more 'distant' friend has the massive benefit that you not only know the person, but likely know their network, too, and there is no better filter or background check than sharing the same social circle. Carson does mention this in "ask friends for recommendations" of course.
"I’d recommend your first employee should be a designer with strong frontend dev skills." Um. What if that's exactly what we don't need? Ok, cheap shot, but it's a bit silly to say that everyone needs a designer-dev (then again, Treehouse training does prepare people for that...).
And while he says that you should start with freelancers, he doesn't mention that the first hire can also (in most legislations) start as a contractor or on trial period, which is a safety net for both the employee and the employer.
"Tear out your day / all that information is rainy days / actually needed."
Not sure if it makes me trust Google's efforts to bring me "just the right information at just the right time."
And that's a fascinating point about your professor not mentioning StackOverflow. Would be great to hear about what 'unofficial' or community-based resources do get mentioned in 'official' education.
If you are working remotely, you want to be able to see the latest development version and run it locally, not just the latest alpha push. In the real gritty details, I just had to update Maven on my local machine and fix a Github conflict, and had to ask for help figuring out where the missing components were and how to fix the error messages. If someone has to take an hour helping me get this done, it is unnecessary overhead. I still almost broke things in vim though, but know what I have to learn.
More generally, a technical product understanding just helps in communication. If the tech lead makes the decision to refactor the code, which leads to delays affecting the business, it's good to know why.
Most alarmingly, while they were in really early startup mode, they had a very front-heavy team of 'top talent' and loads of telco-pedigreed 'old boys' in the helm. I dropped off the interview process when I was told that to continue, they'll do a psychological profiling by an external consultant and that they do that for all candidates. Really. First, wow, that's expensive. Second, in a startup, the recruiting process should be all about the team and the product, not a standardized test. I told them this.
Now, I almost regret not going in for a bit more, maybe even to work with them for a while, to have a better idea of what all went wrong and if there would've been a way to save the company. Will make for a great case study, no doubt.
The same model is used in pitching screenplays and movies. Alien, famously, was pitched as "Jaws in space". It works because it sticks, but doesn't define the field (the plot etc) too much. Similarly, startups using the “we’re X for Y” are giving themselves a quick mental positioning in the mind of the listener, but without carving an exact niche. It is easier to work up or broaden from defining the idea ('the beachhead') that way.
The way to misunderstand it is think that they mean to do exactly that. "What, they're taking a giant shark onto a spaceship?"
Could be a future use case, though.
I have to wonder where you think the money will come from? What will be the motive to donate?
If this is a question about the crowfunding site itself, this is a non-issue. Any running costs will be covered. Donations are not required. If the service becomes meaningful to a lot of people, there will be motivated people to support it in different ways.
Do you have experience with the not for profit model?
Some, yes. I don't mean to brush aside your valid concerns for the long-term financial health of the project, but the initial costs will not be unsurmountable.
I have serious financial problems and could use the money. I wish I could find a way to crowd fund what I do. If I do, most likely that won't be called "crowd funding". It will be called "sales to the public", perhaps in the form of t-shirts, merchandising, etc.
So this is part of the reason why I want to do this. A lot of people creating content have to just throw the content out there and hope it sticks and is monetizable. The crowdfunding model however is a good "sales to the public" model, I think, especially when used as a pre-demand and pre-order model. The biggest projects on Kickstarter for example have been pre-demand projects, where someone has created a wriststrap for the iPod Nano or a tripod mount for a camera phone and sold pre-orders for these.
We know that digital content is distributed freely, and this will not go away. For a writer, for example, this can be a serious problem. Say you create a non-fiction how-to book on something very specific and niche. A couple of people buy the ebook, and finding value in it, want to share it with the people they know in the same niche. They (at least many think this way) get more social value out of just sharing a digital copy of your work, instead of pointing their friends to buy it. If you flip this model, and ask for money upfront for the upcoming content, the same person who has donated will now be more inclined to find others to donate too, so that the content will actually get created (this is why Kickstarter's pledge minimums work to motivate sharing). Of course, in addition to getting the content among the first, they can get other perks. By all means you can consider this pre-sales or pre-demand instead of crowdfunding.
But that's going into the CF model in general. If people benefit from a new platform like this and it creates more copyright-free content while supporting the creators of such content, as far as I'm concerned it's successful.