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mofosyne

587 karma · joined October 5, 2014

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mofosyne··on Ask HN: Why don't homeless people from SF move to another city?
Maybe they are in a food desert area? There was an article which talks about the cycle of poverty including the fact that healthy food is inaccessible and supermarkets are located too far away from poorer area because customer there can't pay.
mofosyne··on Implementation and evaluation of the CBOR protocol – Pavel Kalvoda (2015)
https://en.wikipedia.org/wiki/CBOR

Online CBOR editor: http://cbor.me/

Background Info: http://cbor.io/

mofosyne··on Fire at a homeless encampment sparked Bel-Air blaze that destroyed homes
Mental illness does not sound like a normal state.

I don't think he was talking to you personally. I agree in terms of individuals, we should not be expected to hold the burden themselves of others.

The same doesn't apply to society and the governance of it however.

mofosyne··on Anyone Remember Creatures? A mid 1990s alife game with a neural network?
> In the games, the Norns have their own simulated biochemistry, haploid genetics, and neural network to serve as a brain. From Creatures 2 onwards, Norns also possess organs determined by their genetics;[31] mutation and injury can render these defunct, with typically fatal consequences. Each of these has grown somewhat over the course of the series, allowing the creatures to become more complex and intelligent. Norns are omnivores and eat a variety of foods, including carrots, lemons, seeds, insects, fish, honey, and other things. The Norns that the player starts with require some degree of training and discipline from the player in order to make good decisions to maintain their health; however, later on they can evolve to be more independent and hardy, with better-developed instincts and a more robust biochemistry. The player can take advantage of this to breed certain colours or traits through artificial selection, and through many generations the changes can become quite pronounced.

Source: From wiki link above.

mofosyne··on Anyone Remember Creatures? A mid 1990s alife game with a neural network?
Their brain have slightly more neuron count than a c-elegan worm.

Source: http://creatures.wikia.com/wiki/Brain

You could use the supplied tool to view their brain https://creatures.wiki/Brain_in_a_Vat (The screenshot in that link shows the structure of the creatures brain in the game).

mofosyne··on CSS Styles for cooler looking ascii-art
very cool! Impressed that you could get that working like that. Quite fun too.

On a side note. I wonder if you would like to somehow port http://ditaa.sourceforge.net/ to javascript.

Since many technical diagrams are done in ascii. It might actually be handy to auto convert to a Canvas image.

Not sure how one would deal with ascii-art to canvas however. But technical drawings is important.

mofosyne··on CSS Styles for cooler looking ascii-art
I agree. Lighter black seems to do the trick. Page corrected.

text-shadow: 0 0 5px rgba(100,100,100,0.5);

mofosyne··on CSS Styles for cooler looking ascii-art
Good point. But I may make the case, that ascii art is more about pictures, and less about text. So the reduced readability of text might not matter as much. I tried shadowless, and its less visually appealing.

             /\_/\
        ____/ o o \
      /~____  =-= /
     (______)__m_m)
But in the context of ascii-diagrams, then I can see you point of not including stylised drop shadows.

---

Btw, no shadow example is added now.

mofosyne··on CSS Styles for cooler looking ascii-art
Well the point of this, is to ensure that stuff like dashed lines, appears as a solid line. So in the context of ascii-art, this reduces the screen door effect (At the cost of visibility of alphanumeric texts).

If you look at the style, it's essentially just moving text characters closer to each other.

---

Btw, no shadow example is added now.

mofosyne··on CSS Styles for cooler looking ascii-art
That should work with just a removal of the "text-shadow" line.

    /*
    Diagram and ASCII ART styling for Jekyll 
    (and other markdown parser that appends a .language- prefix)
    */
    .language-ascii-art {
     display: inline-block; 
     font-family: "Lucida Console", Monaco, monospace;
     letter-spacing: -0.2em;
     line-height: 0.8em;
    }
mofosyne··on /r/LightWeightMarkup/ – Encouraging cooperation in light markup languages
Purpose?:

To help encourage cooperation between lightweight mark-up languages, this subreddit was created for the purpose of bringing different markup communities and practices together.

Hopefully to build a more natural and flexible communication platform, in all of it's varieties.

And of course, to prevent any future factional and inter language warfare.

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