Might just not be us.
993 karma · joined January 17, 2011
Might just not be us.
Help me understand, though: what are you actually proposing? That The Guardian, while feeling they can't get their own message out given how Musk runs Twitter, should stay on Twitter? Should anyone disadvantaged by how Twitter is run stay there?
But this is not shipping things half-baked. It’s recognizing the point where your standards are wasting energy more than adding value.
> “If transgenderism is false—as it is—if men really can’t become women—as they cannot—then it’s false for everyone,” the Daily Wire’s Michael Knowles said at CPAC. “If it is false then for the good of society and especially for the good of the poor people who have fallen prey to this confusion, transgenderism must be eradicated from public life entirely.”
https://www.vice.com/en/article/cpac-transgenderism-speaker-...
You can get into the more nuanced weeds and there is plenty more nuance there, but the overarching dynamic is people made a tradeoff, and they chose a king.
Either way, it doesn't make sense to spend effort where it's not making a difference.
EDIT: Another part of this idea that I struggle with, is that we shouldn't ask people who aren't accepted to stay in places where they aren't accepted. They deserve rights. They should go to places where they can get them, and we should get them out of the places that don't respect them. And doing that, which I think is the moral thing to do, leads to what you're describing.
Best bet is to find a way to build up states that can defend those rights and concentrate people there. In response to the evisceration of the federal government, set up equivalent agencies in those states that can do those jobs. The rest of America should be abandoned.
This was a key reason for Valorant's success. Anti-cheat is a necessary evil to make online games fair. I think if someone wants to suggest otherwise, they would need to demonstrate a superior solution. Companies truly do not want to be in the business of messing with your kernel, so if another solution exists—one that is actually superior in cheat detection and prevention—without a kernel extension, they'll do it.
I'll provide another example of why companies would rather not do it unless they have to. Kernel extensions usually require a system restart. Requiring a restart adds a huge drop off point to a conversion funnel and costs the game some amount of players who may have stuck around, and some players, like the ones here who are upset about it, won't even bother because they are outright opposed. Games would gobble up a solution that worked and didn't have that baggage.
My company only stopped a strict company-wide RTO when they saw how much senior talent they were losing, and leaders were taken by surprise.
But you’re right, we shouldn’t be in this place as a nation, wondering if police are going to be ethical even most of the time.
> In the ‘70s and ‘80s, Russian KGB spies systematically stole NASA shuttle designs and smuggled them back to their motherland, as detailed in a 1997 NBC News investigation by journalist Robert Windrem. Later, as America tested its new cosmic vessel, Soviet aircraft and satellites flew reconnaissance missions to aide their own carbon copy.
This is settled history.
The right path is never clear when you're in the valley of the moment.
I don’t want to say what they’re asking for is impossible, but I don’t think it’s realistic depending on competing goals. If you want to preserve a game, you have to decide what parts are important to preserve, because some aspects just won’t exist without centralized services, lots of other players, and experts managing those systems. If you just want to host a single match on your own server, and maybe the other aspects like meta-game systems or matchmaking don’t matter to you as much, you might be able to do it but you then don’t get the real game experience. Matchmaking in particular is a complex problem, and the reason some games have become successful is moving away from the lobby or self-hosted server model toward centralized matchmaking, which needs constant tending and large player populations to be successful.
I’m open to the idea that these are solvable, but I don’t believe requiring it by law is a good idea. It just makes the cost of multiplayer games higher and riskier for publishers, and they’re already very risk averse because of the massive content costs involved.
Should games be cheaper because you’re just leasing them? Maybe, but there are armies of professionals who want to make a living doing just this that are required to make this stuff look like someone pushed a “make game” button. At least that’s how it works today. Should those devs get a larger slice of the pie than publishers or execs or whatever? I mean, hell yeah, but it doesn’t stop the reality that games are just more complex and massively more expensive to make than in the past, and that’s just where the market is. A proposal for how games can be preserved or given back to consumers at end of life really needs a more detailed proposal than “make it the law,” because I just don’t think it’s realistic.
All of the above is about explicitly multiplayer games. Single player games that have little to no multiplayer involvement at the core of the gameplay is an entirely different situation. There could still be complexities there, but you can get closer to the real game experience without centralized services.
I understand everyone feels good about increased competition with Apple—and hopefully it turns out well for users—but iOS is hurtling toward the same situation that exists on Windows, and I think the iOS experience is worse for it. It's definitely worse with the browser nag. So I don't call this a total win. It's a theoretical win, but I foresee it being about as much of a win as cookie banners are, when it comes to the actual, practical, day-to-day experience people have using this technology.
I figure you probably see this very clearly, but the problem is that a lot of people don't see it that way, and the law doesn't. Clarifying what is anti-competitive in your view, and crucially what other economic and competition trade-offs you're willing to make to realize that rule, is what will really move the conversation forward.
You see so many examples of this, just straight parasitical behavior, in at least American society. I don’t think the U.S. is economically where the Soviet Union was when it fell, but it’s rapidly approaching the civic dysfunction and deep corruption. You have to wonder, is this the fall of an empire or something like the corruption of the late 1800s and early 1900s, that created a backlash that corrected it and led to more prosperity? Dunno. We’ll see, if the vultures leave anything behind.
This is as good as it gets when money has any influence on policy.
I agree with the overall idea that users should have a lot of control over what they see and how, but just presenting this idea as the only good one (as implied by contrarian or heresy or whatever) is not the way to go. This could work for specialized creative workflows, and there may be a version of this that you could use for a window system, but I think as shown it would need to be targeted at very engaged and specialized users who can put in the work.
Is there a version of this idea that could work for general computing for a typical user? Maybe! But it would make a lot of decisions for the user at the end of the day; it would just need to feel like it didn’t.
The earth as well as the value of their own companies.