907 karma · joined March 16, 2010
wrestlingiq.com mattsencenbaugh.com
Another alternative would be to try some ads on google, facebook, stumbleUpon, etc. If you do this it is probably worth it to keep your budget really low ($5 a day) until you get a feel for the keywords that get you real users for the least amount of money. I believe IMVU did a great job of this in their early days.
Also you probably already know this but be sure to e-mail your existing users. I got an e-mail from a Cloudkick co-founder about 2 days after signing up for the service that added a personal touch and showed that they actually cared about my feedback.
On a business side of things do you have data on what the average retention rate of a customer is? If your average retention rate for monthly customers is >1 year maybe it's not worth it to even have the yearly subscription from a revenue standpoint. That being said if the yearly subscription retention rate is higher you should definitely keep that option available.
For iPhone developers out there... what have been your most successful/worst marketing campaigns? Would love to hear stories about cpc campaigns, blog posts, social media, or other unique strategies (both for other developers looking for advice and out of curiosity)
-Apple is a very successful company. As this is a board related to startups/business it seems like we can all take a few lessons from them. (I know they are a large corporation... but they also champion a few things that many startups on HN do such as minimalism)
-Apple is starting to increase it's market share. Personally I didn't own a Mac until 2 years ago but in all honesty I enjoy it so I am more prone to read articles about Apple. (Also... is it a sin to be a fanboy of a company? I've always been confused by this mindset EDIT: I don't mean that I am blinded by some "Apple is God" mindset, but I don't see anything wrong with liking a certain companies products whether that's Google, Microsoft, Apple, or something else)
On a side note I think your view of "engineering" is a little narrow. An entire computer system inside a device 9 inches high, 8 inches wide, and half an inch deep seems like a pretty significant engineering feat to me. Why should design and ui be excluded from the category of engineering? Currently I'm a CS major at Stanford with a focus on Human-Computer Interaction which means I work a lot on user interfaces, and I would still consider myself an engineer.
Second question: Yes and No. In particular for Android I don't think the growth path would be different. If I were to expand I would probably expand into facebook right now. The reason being that an umbrella category like facebook will also include a subset of iPhone users. Supporting a big category like facebook apps will indirectly help the other channel as well.
Those are the answers to your questions... and I generally agree with your core answer. I guess my only issue is that one of my biggest advantages as a small company is my ability to be nimble and it seems like I am throwing this advantage away. That being said I'm not sure how much that argument stands up to the argument of "get significant traction in one area before expanding".
Or is that just not worth the hassle at this point?
Generally the strategy is send out promo codes to blogs which can provide an uptick for a few days.
Besides that you should probably try and introduce social features to the app such as facebook/twitter.
Another option is the rising number of pay per install services. My own startup adsreloaded.com (/end shameless plug) is involved in this area, as well as other companies such as apperang, or Flurry's appCircle.
I think the most non-trivial thing would be integrating with the current site sign-on. Issues such as an existing users that decide to sign on with facebook (which is linked to a different e-mail address) could become a problem on the backend.
It doesn't particularly matter as long as its appropriate for your skill level (but still challenging)
Example: After taking my second ever programming course I decided I wanted to make an iPhone app. So I picked up two books, made a storyboard, a paper prototype, and then went for it. It was a cookie cutter "inspirational quotes" app but I learned a lot and I was proud of it!
I literally stopped by three brick and mortar T-Mobile stores back in May (my family's contract with Sprint was ending) to simply try a Nexus One out and not a single store had one anywhere in site. There were no promotional banners, there were no phones on display, and even when I asked the employees I got one response of "We don't have any in stock" and one response of "We don't show that phone".
All in all a terrible experience, and when confronted with 3 other family members who aren't very tech savvy, a phone they couldn't hold in their hand turned out to be an impossible sell.
AdsReloaded.com LLC
Looking for a non-technical employee (possibly co-founder) with experience in sales, marketing, social media, and promotions.
http://www.feedmyapp.com provided me with a solid number of signups and would definitely recommend it if you want users rather than a blog post
In the end it came down to picking a language I was comfortable in and could start moving forward the fastest with.
www.adsreloaded.com - It's an alternative iPhone advertising platform.
I'm a 21 year old student founder, and am always open to answering any questions you might have, just let me know.
For "free" marketing techniques : -Add your app to your forum signatures wherever you post most often -Twitter giveaways -Tell your friends and family -Submit to review sites/ blogs (In my experience you might try small blogs first unless you have connections at a major blog or think your app is mind blowing)
For paid techniques: -iAds (I haven't seen conversion numbers yet) -Admob/Adwords/etc (No one that I know has had success with this) -Pay per install
Disclaimer: I own and am just launching a pay per install company called adsreloaded.com (there was another thread about this launch in which people seemed skeptical on the idea, but I also received interested from a few developers). If you are interested I have a special offer in which the 25% cut I usually take is added to your campaign instead. If you aren't interested I hope some suggestions of mine do help :)
I am a little confused on one point though and am hoping that some iPhone developers can give first hand accounts. What kind of returns are you guys receiving on adMob/Quattro/whatever ads? The iPhone developers I have spoken too have had dismal returns (<10 downloads for a 50 dollar campaign) and this was one of the problems I was hoping to help solve with adsReloaded.
Do any of you mind sharing your campaign numbers?
I think one of my underlying assumptions is that people are willing to pay to get out of the deluge of apps that are currently in the store. As an indie developer without a big company behind you its often very easy to get lost in everything. If the problem truly is that the app "got lost" then a service such as this could put it in the hands of people who will recommend it etc. That being said this is a fairly weak argument since an app that is good probably wouldn't have gotten lost in the first place.
Only time will tell I suppose
I understand that this doesn't seem like a great deal, my question to you is how much money are people using a service such as admob losing in order to acquire users (Are you able to acquire 20 new users for 11.75 for an app priced at 0.99?)? I have seem some pretty terrible conversion rates (although feel free to point me in another direction if you feel this assumption is misguided).
Yes there is a certain level of trust as well.. but hopefully the site will grow and this trust will be established. I'm not out here to make a quick buck by swindling developers.
1) I personally never had any success reaching out to bloggers. Maybe it was because my apps weren't innovative enough or I didn't have the right connections but I always felt that the time I wasted reaching out to bloggers could have been better spent elsewhere. If you are successful reaching out to bloggers then more power to you!
2) While I agree that this gives you more control and in fact might be very good for user testing... some people simply don't enjoy this type of tactic or have the time. Some people would rather spend time answering support e-mails and developing new apps and products, its just kind of their style. This is where my product comes in.
Also the testimonial idea I think is worth pursuing and I will be looking for a perfect subject tonight. :)