450 karma · joined November 24, 2008
It assumes if idea #1 doesn't work out quitting is the best way to go. The reality is once you have even a small team of co-founders or a slightly larger one together you have a group of people who have _hopefully_ learned to work with each other well and can move unencumbered to explore and test a variety of ideas, develop insights and ultimately increase their odds of success. Sure, it's not guaranteed to work, but it's probably better than the next best alternative.
And oh, good luck just shutting down and re-rolling into a new company with investors and employees.
how is this news? it's the equivalent of taking a screenshot of a whatsapp thread and reporting that, doesn't affect e2e encrpytion in any way.
Seems like the FITH index is on a downward trend at Dropbox.
Design is how it works, any designer working on motion design early in the lifecycle of a new product, to the detriment of focus on say, utility aren't designing. They're playing.
A room on OYO that costs approx Rs. 1000 is purchased on a guaranteed basis from the hotel at Rs. 1500.
Booking a haircut, paying for your meal all taken care of by foursquare.
It's almost hopeless to compete with others without a narrow playing field that, say, sports offers. Due to the fact that everyone has vastly different resources/talent/starting points.
Once you're done with that do you still not have enough free time?
A: Imgix = cost of imgix subscription + integration time * hourly rate (it's dead simple)
B: Rolling your own = dev time * hourly rate + maintenance/ops time * hourly rate
For most orgs B > A. For most individual programmers since hourly rate is not a factor A < B.
namit.chadha@gmail.com