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nergal

579 karma · joined November 24, 2013

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nergal··on Pagemap: A mini map for your website
Sounds you might want to use "tagbar"? https://github.com/majutsushi/tagbar
nergal··on Stripped-down Kubernetes on the Raspberry Pi
I created a k8s on rpi3 once. Wrote a blog about it. In Swedish though. https://www.cygate.se/blogg/quake-hur-jag-byggde-ett-raspber...
nergal··on Show HN: PointCloud/FPS/Voxel Experiment (ThreeJS)
Source code here: https://github.com/Lallassu/pointcloud
nergal··on Three.js Fundamentals
Hehe yeah it's not that intuitive :)

The links might not work for the games anymore, but here are some of them to try out:

http://qake.se/demo2

http://qake.se/demo

http://parrothunt.nergal.se/

http://nemo.nergal.se/

http://toad.webgl.nu/

http://vox2.webgl.nu/

All are created with ThreeJS and the source code is on Github.

nergal··on Three.js Fundamentals
I've made a lot of games with three js which I've published as open source on github. https://github.com/lallassu

Checkout these repos: - parrothunt - Qake (qake.se) - saving nemo - vox2 Etc...

At least for some inspiration perhaps :)

nergal··on The Making of Underrun – A WebGL Shooter in 13kb of JavaScript
Nice :)

But I kinda hate you right now, because now you inspired me to develop games in 3D again, just when I'm in the making of 2D pixel-game ;)

(Love the retro-3D feeling, very good work!)

nergal··on Don't just shorten your URL, make it suspicious and frightening (2010)
Seems that it just got hit by the hackernews DoS.
nergal··on Show HN: WebGL Voxel Engine
Strange, I've developed it on my Macbook pro mostly and I never had such issues. I've used google-chrome.
nergal··on Show HN: WebGL Voxel Engine
Thanks! No it's just a simple way of running the game locally without a real webserver and without issues with x-origin.
nergal··on Show HN: WebGL Voxel Engine
I'm glad to hear that someone uses my work!

Perhaps you have something to share, a demo/screenshots? :)

nergal··on Show HN: New voxel demo (webgl)
This is an engine made based on my previous Qake Engine but this time rebuild to support multiple sizes of voxels, dynamically sized worlds etc.
nergal··on Show HN: Get colour palettes from pictures
I can see several use-cases for this even though it can be done easily in Gimp. But this might be a faster way to subtract colours from an image.
nergal··on Building a chatbot on Facebook Messenger with Ruby on Rails
In this case, why even use api.ai? The sample cases seems very simple to just do some basic regexp instead?

I've done my own Raspberry "bot" using speak synthesizer and STT and some basic plain ruby. Using regexp it handles _a_lot_ of scenarios just by simple regexp for words such as "rain", "weather" (which then is enough to understand that I'm asking for the weather). Combined with "today" or "tomorrow" it can tell weather at different times.

I was also intrigued by using api.ai in my case but It just felt overkill.

(Perhaps I've just missed the whole point here).

nergal··on Show HN: Visual Studio Code for ARM, submitted to core
If you are used to vim, the highest rated vim plugin works like a charm with search etc.
nergal··on Show HN: Visual Studio Code for ARM, submitted to core
A kit of bundled plugins for vim. https://exvim.github.io
nergal··on Show HN: Visual Studio Code for ARM, submitted to core
Wow, I haven't tried vs-code until today after I read this post. I'm surprised how well it works on my mac and it is so far awesome with VIM plugin. I might actually change from my exVIM environment to this one.

Btw, nice to have ARM support as well :)

nergal··on Dungeon Generator
It does not use the image itself. The whole map is an 2d array. The image just represents that 2d array.

I've added a more detailed description how to use the array and its values to the README file.

nergal··on Show HN: Mini-cluster of RPI3
Sure, but it is a completely new chassi for the cluster. Which is basically what the post is all about. Hence, I thought it would be fun to show it.
nergal··on Show HN: Mini-cluster of RPI3
Actually no. This is a new build with mostly the same components. But completely new case.
nergal··on Show HN: Raspberry Pi3 cluster with Docker/Kubernetes
Will run my game servers for (http://qake.se) in docker containers.
nergal··on Show HN: Raspberry Pi3 cluster with Docker/Kubernetes
Thanks for translation!
nergal··on Show HN: Raspberry Pi3 cluster with Docker/Kubernetes
Thanks. I know, but a $300 laptop wouldn't be that much fun to put together like this project was ;)
nergal··on Show HN: Raspberry Pi3 cluster with Docker/Kubernetes
I've considered some solution with a small steel-net used for regular computer chassis.
nergal··on Show HN: Raspberry Pi3 cluster with Docker/Kubernetes
Currently waiting for heatsinks that I've ordered. But so far it hasn't reached over 50 C.
nergal··on Show HN: Procedural Voxel Rendering in WebGL
Nice! What shader (I guess?) is used to make the cube borders looking a bit rounded?
nergal··on Mountains of Mouthness – WebGL Experiment
Great stuff!
nergal··on Show HN: VoxLords – My latest WebGL Chrome Experiment
Shoot the cage (after all enemies are dead) to save the princess. The powerups can be shot to gain content.
nergal··on Show HN: VoxLords – My latest WebGL Chrome Experiment
Did you click "Allow" when it asks to look the pointer? (seems to work in FF and Chrome)
nergal··on Show HN: VoxLords – My latest WebGL Chrome Experiment
Yes, I'm aware of the WASD trouble for some people and I've noted this for future development of both new games and possible updates for this game. Thanks for your input!
nergal··on Show HN: Multiplayer game in WebGL/JavaScript with full source
Yes, I've seen the problems and I tried to correct them. Suddenly with high load (which isn't really tested) I found some issues that I added some work arounds for in order to not crash the server.

But there are a lot left to do for a real playable experience. As stated on my github page, it's an abandoned project. I just released the full source code for others to enjoy :)

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