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nergal

579 karma · joined November 24, 2013

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nergal··on Show HN: Multiplayer game in WebGL/JavaScript with full source
Sounds nice, I think I will take a look at it some day :)
nergal··on Show HN: Multiplayer game in WebGL/JavaScript with full source
I like threejs since I want to create stuff myself rather than having a full blown engine. I never tested playcanvas but I've seen some impressive demos made with it. But I guess threejs is much more lowlevel than playcanvas, even though threejs is high level compared to raw webgl :)
nergal··on Show HN: Basic voxel engine in WebGL/JavaScript with full source
Working as a programmer but like game programming on my spare time. But I'm still a novice game developer. But it's fun :)
nergal··on Show HN: Basic voxel engine in WebGL/JavaScript with full source
I made a little voxel game earlier. Faar from as good as voxatron but it was just a learning game. Http://voxlords.webgl.nu
nergal··on Show HN: Basic voxel engine in WebGL/JavaScript with full source
It's a work in progress but it shouldn't rebuild other than after world generation.
nergal··on Show HN: ParrotHunt – ThreeJS WebGL Game with Node.js Back End
Thanks :)
nergal··on Seriously, we need multi-column editors
vi and vim has it.
nergal··on Show HN: Toad Lego PC
Thanks. Yes, I ordered it piece by piece from the Lego pick-a-brick service. I actually deassambled the whole blueprint and ordered it from the store rather than through the program (which is possible).

The program generated around 1000 pages of building descriptions for the project, which I didn't really wanted ;)

nergal··on Show HN: Saving Nemo
Simple WebGL game made with ThreeJS. Save the fishes from the evil bubbles!

Any feedback is appreciated!

nergal··on Show HN: WebGL Duck Hunt remake
Noted :)
nergal··on The power of reddit
Thanks, and that was a good article (the link).
nergal··on The power of reddit
Agree, the goal is important. I actually tried before with some projects that I've might not given too much thought to it more than "I want to get a lot of users fast!" rather than "I'm proud of this project, let's hope others like it too."

This time, it was the latter, and it got a lot of more reaction than any of my other projects have ever had.

nergal··on The power of reddit
Thanks!

Yes, I agree with you. I was prepared for the traffic and also for criticism (and for the trolls out there!). But I learned that with this amount of users there will be light shed upon all small cut-corners you make that you think no one will notice. Which in my case was good for future projects.

In my case I was more eager to show the game than to actually get _a lot_ of users since there are no money involved since it's just my spare time project. However, if it had been money involved and if I had made investments (other than my own time) I probably would have investigated the best time of day/week/month to publish my project.

But I gained a lot of knowledge from this fuss :)

nergal··on Show HN: Parrot Hunt – Not quite like Duck Hunt
Yes, might be, suddenly there were rather much traffic. But what browser/OS do you use?
nergal··on Show HN: Parrot Hunt – Not quite like Duck Hunt
Works best with Google-Chrome or FireFox. Browser needs to support WebGL.
nergal··on Show HN: WebGL Multiplayer Game (wizardwarz.nergal.se)
I heard someone had an issue with the pointer lock on FF/OSX. Did you see any issues with the pointer lock?
nergal··on Show HN: WebGL Multiplayer Game (wizardwarz.nergal.se)
NOTE: Recommended web-browser is Google-chrome on PC. It must support WebGL.
nergal··on Show HN: WebGL Multiplayer Game (wizardwarz.nergal.se)
The server is a nodejs based server that generates the world dynamically. Each map is therefore always unique.
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