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normalocity

321 karma · joined August 7, 2011

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normalocity··on Show HN: MadeiraCloud lets you draw AWS architecture and clone apps in minutes
Not saying this does, or does not mean anything, but here's the whois info for the domain:

Domain Name: madeiracloud.com Registered at http://www.dynadot.com

Registrant: INiT Inc. Peng Zhao HaiDianNanLu 12 Building 54, Room 110 Beijing, Beijing 100082 China

Administrative Contact: INiT Inc. Peng Zhao HaiDianNanLu 12 Building 54, Room 110 Beijing, Beijing 100082 China

+86 13911041736

Technical Contact: INiT Inc. Peng Zhao HaiDianNanLu 12 Building 54, Room 110 Beijing, Beijing 100082 China

+86 13911041736

Record expires on 2012/06/16 UTC Record created on 2011/06/16 UTC

Domain servers in listed order: ns1.dynadot.com ns2.dynadot.com

normalocity··on Why your coding standards document is crap, and probably misses the point
Yup - exactly the kind of think I'm talking about.

I once had an employer ask me about coding standards (this was when we were a dev team of only two people, looking to grow), and the idea was to discuss a coding style document, and put it in place before our team got bigger. My initial reaction was, "I don't care about coding standards." However, what I discovered is that I did care quite a lot about it, but didn't care to argue about it.

normalocity··on I don't like strategy guides for games like Skyrim
Thanks for the templates suggestion. I added it as an issue: https://github.com/normalocity/rpglogger/issues/84
normalocity··on I don't like strategy guides for games like Skyrim
This has been fixed.
normalocity··on I don't like strategy guides for games like Skyrim
The authorization issues have been fixed. You can now only view the things that you have submitted. I took a "least permissive access" view, starting with locking down everything. Then, through a series of tests, opening up additional actions as proven necessary, based on which user owned the object in question.

I'm working on a couple of redirect issues, and a broken feature or two today, and expect to have the major kinks worked out by tomorrow morning.

Thanks again for trying it out. Much appreciated!

normalocity··on I don't like strategy guides for games like Skyrim
Yup, I agree. Ways of sharing among players is definitely part of the plan. I also agree with the templates idea. Currently, when you sign up you get 4 default sections (locations, quests, journal, and characters), to which you can add as many as you like. I'll be adding more default sections in the future based on the game support.

The initial demo is definitely focused on the needs of Skyrim, and I'll be expanding it from there.

The list of already planned project milestones can be seen here: https://github.com/normalocity/rpglogger/issues/milestones

normalocity··on I don't like strategy guides for games like Skyrim
Thanks. I'm really looking forward to fleshing it out.
normalocity··on I don't like strategy guides for games like Skyrim
Yep, I'm fully aware of the authorization stuff - CanCan will be added over the next week or so.

It is basically a demo right now, and I'm playing around with it. I will be putting limits on this very soon. Having demo data in there (though there isn't much) is sort of meant to show what it can do.

Thanks for dropping by!

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