Never gained any traction and it wasn't even Berlin-centered.
221 karma · joined February 3, 2014
Never gained any traction and it wasn't even Berlin-centered.
My Android-app is a lot less complex. The visually complex part (a custom chart that cannot be done with a default charting library) wasn't implemented in the Android-app.
We're working on a new version. I plan to test it on probably 3-4 devices as well, but with the assumption that Android is far better at handling different screen sizes than iOS currently (because maturity).
So yes, in the end, I'll have to test on 4 different devices for both platforms. With Android, I can mostly borrow devices from friends. Not so with iPhones. I might skip on the large iPhone 6 though. It's just too ugly to care about ;)
I have a small online business. I have neither time nor patience to do this shit myself, but it'd probably take one person for the app only to maintain it properly through all these nasty upgrades all the time. Oh, and this person now needs at least 4 different iPhones to test that stuff properly.
Good for you that you were the Android guy. I'm the guy required to have an Android guy and an iOS guy. Which sucks ;)
The employer-employee matching market is pretty fucked up in my opinion and personally, I wouldn't touch it with a ten-foot pole. It feels horribly broken and I understand why so many people try to get into the market. There surely must be an easier way to match employees with employers than everything out there yet.
My main objections are:
- This is not a technical problem. Matching employees to employers feels like an easy problem but is incredible hard. Hence, there are assessment centers and headhunters. Do they work? Some articles pop up on HN every few weeks that suggest that they don't.
- In my opinion, it is not even a problem. Top talent isn't hired by match-making platforms. So you try to match average Joe with average jobs. For this job, a simple job description should be sufficient (and it is, mostly).
- Match-making platforms are easily game-able, because they're only an intermediate step. The goal is to get a job interview, thus it's better to game the system as an employee than to play by the rules
- "My PHP skills are a 7 out of 10, you're looking for at least an 8. Am I really a 7?" -> there's no objective way to judge skills. It depends on the job and on the employer. Thus, the best solution is to put as many skills as possible with the highest points as possible.
- Try to think of this "problem" by comparing it to housing-platforms. You're looking for a 2 bedroom appartment. It should be bright, not much noise, under 1000$. Surely, you can now filter search results, but a match is done in real life. There's no way to tell if the appartment is really for you unless you've seen it with your own eyes and got a feeling. The same is true for jobs. There's no way to tell if someone is a good fit without having human contact. For appartments, a simple appartment description is enough. Why would you try to apply sophisticated matching-algorithms to human beings?
The only way this might work is if you try to target a specific niche that you really know a lot about.
AdBlock Plus is installed on an extremely large sum of devices in Germany. I read somewhere close to 25% with non-technical users (!) and 50% among technical users.
What they basically did is to approach companies like newspapers (Spiegel Online) and told them: Look, if you pay $LARGE_SUM, we will whitelist you. Otherwise, since 25-50% of Germans use our software, your advertisement won't make you much money.
I'm not a law expert and I guess technically, it isn't called blackmailing, but then it is, sort of. It's a dark-grey zone which discriminates against smaller companies that can't afford to pay and heck, who gives Eyeo the right to decide over the business models of other websites?
If nobody was shown ads, then all would be in the same boat again. But this way, there's a privileged class of companies that may have ads enabled.
From the comments here, I assume that the model is similar in the US and 9.99$ is only so cheap, because there's mostly junk in the library.
Then I read an article about The Coin on OP's blog: http://buddypanda.com/?p=65 and I don't think that the simulator is that useful. Maybe I'm too dumb to understand this, but my intuitive idea is that a card like The Coin gives you various advantages and no disadvantages, since it is an extra card that comes for free and gives you more flexibility. How come then, that the simulator says that the player actually wins more games without The Coin?
Hearthstone isn't mainly about random encounters between AI opponents, but to gain advantage in material over your opponent over the course of the game. Sometimes, 1hp, 1 card, 1 round is sufficient to decide over victory or defeat. If the simulator neglects hero abilities (as in The Coin article), my guess would be that it's not too accurate.
However, I thought that a simulator for Hearthstone would be a great idea. I think you're onto something here, but I'd like to see a few more use cases that match my intuition I gained from playing hundreds of games of Hearthstone.
The downside is: You can't use any HTML/CSS elements for building the UI. Because Ejecta supports only the canvas element.
The plus side is: If you manage to make a basic UI like in a "game" with canvas only, you'll get near-native performance, since Ejecta implements an OpenGL-enhanced canvas element.
Yes, but less impractical than the solution that my parent poster suggested, which was my entire point.
The biggest question is: What do you want from life? And one way to find out is if you answer the question:"Would you be doing the same if money wasn't an issue?". I think contributing to society through work is hard to define and overrated. Do you think all these silly apps make a difference on the grand scheme of things? Probably not. Does society really need smartphones? It all depends on you and your own values. If you do things that bring you joy, you might be doing more for a healthy society than if you create value through some job that you wouldn't do if money wasn't an issue.
Edit: I started to read this blog recently, which tries to answer what makes a life a good life. Maybe, you'll find some inspiration in there: http://earlyretirementextreme.com/
* One team is "above" the other. This implies ranking between the teams. Who decides who's on top of the other? Imho a bad idea.
* The clock is unnecessarily bloated. I find the added visual markers distracting. The stoppage time is misleading, because additional play time is not a stopwatch or a timer. It is merely a suggestion and while most judges adhere to it, there are some games where additional play time is exceeded. It's not strict as a stopwatch implies.
* Ball possession: While being an interesting statistics, they are usually shown only once during an entire game. This kind of stuff is now easily retrievable during the game on a tablet or smartphone ("second screen"). Some people find the statistics completely unnecessary, because the only relevant statistic is goals, which is always shown anyways. I also don't see how extensive animation in the interface is not distracting.
* Formation screen: Just a different flavor. Nothing worse or better than the current one.
To summarize: Well, it's a suggestion, but I can't see that this is BETTER than the current layout, which the final paragraph implies about this design.
The reason is very simple: From my experience, legitimate businesses have an imprint. As I said, an imprint is mandatory in most countries for commercial websites and trying to hide the address is very sketchy.
Edit: I don't have to know the people. And the About-Us page isn't very important. I just want to see that it's a legitimate business and usually in most countries, this requires the company to put a full address on their website.
I studied for a year at ASU (computer science) and found there's not much difference between low-level courses and pre-diploma courses in Germany. A master's dregree in the US is more or less comparable to a diploma.
Also: Do you compare the former 13 years of school in Germany or the new 12-year period of school with the American education system?