It seems disingenuous to try and brush off the well documented brutality that is the way of life in North Korea, as being something made up by US / South Korea..
582 karma · joined July 27, 2017
It seems disingenuous to try and brush off the well documented brutality that is the way of life in North Korea, as being something made up by US / South Korea..
There's work arounds (for example I forgot the name, but one plugin allows you to setup onedrive to share just one folder via logging in on each device), but the syncing story wasn't great. Quite a bit of extra setup across all devices, more points of failure etc.
Hence the smart business model, of let us handle it for you for a small cost.
I just flat block it, but use workarounds when I rarely need to view Google results, may follow this same approach going forward.
I wonder what happens in games though. Will this not essentially be aimbot, looking at the target and then shoot?
OP can totally give some basic marketing a go. The product isn't turning even creating revenue - hiring marketing now, without at-least testing the water himself would be silly.
The ability to just define a function on the backend, and it be callable in my frontend, with responses automatically typed is a game changer for building fast.
For me that means https://create.t3.gg/ is the current go-to for starting a new project, but it's definitely missing some pieces this stack has.
I work with both windows (with WSL) and mac OS, and there's nothing massively that sells me either way on the base OS, however I really wish tools like raycast existed in windows.
We trialed a private SO instance at work, and discoverability was an issue (now we have to search slack engineering channels, check notion, and check SO).
If I could quickly ask, in for example slack, a question in natural language and have it query our private SO, slack, notion etc, I would be pretty game (providing this data remains private).
I'm able to load right now in <1 second, but I have experienced sporadic issues where some "cold" queries seems to take a lot longer (~5 seconds) with planet-scale (my current DB host), I guess you may have ran into that.
I will look into this tomorrow, hopefully you can give it another try in a few days!
Also it's a somewhat recent update, but VSCode asks you if you trust the code author now when you open a project https://code.visualstudio.com/docs/editor/workspace-trust
They are all creative, yet it seems a little silly to say we shouldn't use AI to progress in any of these areas.
I'm a music lover, and see no problem with AI generated music. It will co-exist nicely with existing forms of music, and perhaps even teach us something new.
I also don't think matchmaking will be a thing, it will be dedicated servers just like gmod & rust. I will be extremely disappointment if not, was hoping we would begin to see 1000+ player modded servers on a game more built for modding from the ground up, as rust has began to experience.
The monetization is an issue, especially since they have no doubt had a taste of it in rust (through cosmetics), so I'm wondering how they can bring this in whilst still allowing full creative freedom, which would in affect make cosmetics useless outside of official servers (which you would assume would be the majority).
COD4 was incredible, could change pretty much everything about it, custom maps, modes, models you name it (here's one I worked on back in the day https://www.moddb.com/mods/cod4-minigames).
I agree Roblox is a cesspit of overly monetized P2W experiences, and minecraft from what I've heard has most its audience on micro transaction (p2w) based servers.
As I mentioned in another comment, fingers crossed s&box can bring back the glory days. Although I worry there's now been a shift in how people play, and the "why" people build things (money, versus personal gratification / fun), similar to how the same thing has happened on Youtube (most people don't seem to create for the fun of it anymore, but rather to make money).
Use the "summarise" option.
People will always nitpick until we have perfection, just as we did (and still do) with math machines.